Mormelot – 2025-11-13
Real Threat Level: 4.5 / 5.0 — Escalated / Critical (Low‑sec)
Summary
- Mormelot is currently an active kill‑zone. Recent killmail patterns indicate a coordinated, professional hunting force using Black Ops (Widow, Panther), interdictor (Sabre), and heavy pirate/faction battleships (Machariel, Nightmare, Khizriel, Cenotaph).
- Activity is concentrated in European prime time (17:00–23:00 UTC), with the most dangerous window roughly 18:00–21:00 UTC. The group also conducts operations outside that window (early morning and late night), demonstrating capacity for persistent pressure.
- Casual transit, mining, exploration, and leaving floating assets (MTUs) in system are high risk. Expect targeted hot‑drops and interdiction.
Observed principal aggressors (from analyzed data)
- Alexis glavor — primary final blow/FC; ships observed: Cenotaph, Khizriel, Machariel, Widow. Threat: Extreme (5.0)
- Sick Artley — heavy DPS/support; ships observed: Khizriel, Nightmare, Purifier, Panther. Threat: Severe (4.0)
- Karlsson Horse — interdiction/support; Sabre observed. Threat: High (3.5)
Why this matters
- Black Ops (Widow/Panther) presence enables covert hot‑drops directly onto targets regardless of gate/station routines. If a covert cyno is set, heavy ships can be deployed instantly and overwhelm targets.
- A Sabre interdictor has been used to deny warp and trap targets, enabling DPS ships (Machariel, Typhoon, Nightmare) to quickly kill a wide range of ships — from logistics and PvE cruisers to strategic cruisers and battleships.
- The group shows high coordination and repeat activity across several days, indicating organized hunting rather than opportunistic ganking.
Tactical advisory (rooted in the above data)
- Avoid Mormelot during 17:00–23:00 UTC (peak threat). If you must transit during that window, treat the system as hostile.
- Do not deploy MTUs, loot containers, or leave slow or immobile assets in system. Killmail data shows MTU grabs and logistics picks.
- Do not move high‑value ships (strategic cruisers, faction/pirate battleships, fitted combat ships) through Mormelot alone. The group has demonstrated kills on Tengu/T3s and battleships.
- Black Ops risk: expect covert drops. Being stationary at gates/stations or relying on standard cloak behavior is not safe against a team with BOps + Sabre. Cloak alone is not a guarantee.
- If movement is unavoidable:
- Use cheap/replaceable ships or reduce cargo value.
- Move in numbers — small group travel reduces probability of successful hot‑drop/lockdown.
- Be prepared for interdiction; plan contingency to avoid being held by a Sabre.
- Schedule transit outside the observed prime window if possible — but remain cautious: the group has operated in early morning/late night slots as well.
- Treat any sign of a cloaked scouting presence, unexpected cyno, or a Sabre in local as immediate escalation — disengage or withdraw.
Localized risk summary
- Highest individual threat: Alexis glavor (Extreme) — capable of FCing and delivering final blows across multiple ship types including BOps.
- Combined composition of Widow/Panther + Sabre + Machariel/Typhoon/Nightmare = guaranteed rapid kills on exposed/tethered targets.
- Mormelot is a viable kill‑zone for targets of any size while these actors remain active.
Bottom line
Mormelot is presently a coordinated hunting ground. Avoid routine operations there, especially during 17:00–23:00 UTC. If you must transit, treat the system as hostile, limit value carried, move with others, and expect covert hot‑drops and interdiction tactics.