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Mormelot

Mormelot – 2025-11-13

EIN-Advisory — Mormelot (Everyshore)

Real Threat Level: 4.5 / 5.0 — Escalated / Critical (Low‑sec)

Summary

  • Mormelot is currently an active kill‑zone. Recent killmail patterns indicate a coordinated, professional hunting force using Black Ops (Widow, Panther), interdictor (Sabre), and heavy pirate/faction battleships (Machariel, Nightmare, Khizriel, Cenotaph).
  • Activity is concentrated in European prime time (17:00–23:00 UTC), with the most dangerous window roughly 18:00–21:00 UTC. The group also conducts operations outside that window (early morning and late night), demonstrating capacity for persistent pressure.
  • Casual transit, mining, exploration, and leaving floating assets (MTUs) in system are high risk. Expect targeted hot‑drops and interdiction.

Observed principal aggressors (from analyzed data)

  • Alexis glavor — primary final blow/FC; ships observed: Cenotaph, Khizriel, Machariel, Widow. Threat: Extreme (5.0)
  • Sick Artley — heavy DPS/support; ships observed: Khizriel, Nightmare, Purifier, Panther. Threat: Severe (4.0)
  • Karlsson Horse — interdiction/support; Sabre observed. Threat: High (3.5)

Why this matters

  • Black Ops (Widow/Panther) presence enables covert hot‑drops directly onto targets regardless of gate/station routines. If a covert cyno is set, heavy ships can be deployed instantly and overwhelm targets.
  • A Sabre interdictor has been used to deny warp and trap targets, enabling DPS ships (Machariel, Typhoon, Nightmare) to quickly kill a wide range of ships — from logistics and PvE cruisers to strategic cruisers and battleships.
  • The group shows high coordination and repeat activity across several days, indicating organized hunting rather than opportunistic ganking.

Tactical advisory (rooted in the above data)

  • Avoid Mormelot during 17:00–23:00 UTC (peak threat). If you must transit during that window, treat the system as hostile.
  • Do not deploy MTUs, loot containers, or leave slow or immobile assets in system. Killmail data shows MTU grabs and logistics picks.
  • Do not move high‑value ships (strategic cruisers, faction/pirate battleships, fitted combat ships) through Mormelot alone. The group has demonstrated kills on Tengu/T3s and battleships.
  • Black Ops risk: expect covert drops. Being stationary at gates/stations or relying on standard cloak behavior is not safe against a team with BOps + Sabre. Cloak alone is not a guarantee.
  • If movement is unavoidable:
    • Use cheap/replaceable ships or reduce cargo value.
    • Move in numbers — small group travel reduces probability of successful hot‑drop/lockdown.
    • Be prepared for interdiction; plan contingency to avoid being held by a Sabre.
  • Schedule transit outside the observed prime window if possible — but remain cautious: the group has operated in early morning/late night slots as well.
  • Treat any sign of a cloaked scouting presence, unexpected cyno, or a Sabre in local as immediate escalation — disengage or withdraw.

Localized risk summary

  • Highest individual threat: Alexis glavor (Extreme) — capable of FCing and delivering final blows across multiple ship types including BOps.
  • Combined composition of Widow/Panther + Sabre + Machariel/Typhoon/Nightmare = guaranteed rapid kills on exposed/tethered targets.
  • Mormelot is a viable kill‑zone for targets of any size while these actors remain active.

Bottom line
Mormelot is presently a coordinated hunting ground. Avoid routine operations there, especially during 17:00–23:00 UTC. If you must transit, treat the system as hostile, limit value carried, move with others, and expect covert hot‑drops and interdiction tactics.

Recent Advisories

Mormelot – 2025-11-18

TL 3.4

Mormelot is a contested low-sec system currently under elevated threat, dominated by a Black Ops/T3C strike gang, a persistent solo ganker named Begrezen, and a rapid counter-gank Firefly fleet. Critical windows at 06:00–08:00 UTC and ~21:00 UTC create high risk for industrial or transit activity, with the potential for instant destruction or escalation to fleet confrontation.

Mormelot – 2025-11-17

TL 3.2

Mormelot (Everyshore) is an active low-sec hot zone with coordinated fleet ganks, covert Black Ops drops, and persistent anti-industrial harassment targeting miners and haulers. The most dangerous actors observed are Alexis glavor, Begrezen, and Sick Artley, with a retaliatory group firefly-BB/firefly1214 capable of counter-ganks.

Mormelot – 2025-11-16

TL 3.2

Mormelot (Low-Sec) is under sustained, coordinated hostile activity with Black Ops-capable forces and high-end PvP hulls targeting combat and industrial targets. Critical risk windows include Sun 20:00–21:00 UTC and early-morning 06:00–09:00 UTC, with cloaked drops, interdiction traps, and high-alpha engagements.

Mormelot – 2025-11-15

TL 3.2

Mormelot in Everyshore is at High Threat—Extreme Danger, a hunting ground for covert Black Ops and pirate-capital firepower. The primary aggressors identified are Alexis glavor, Sick Artley, and Begrezen, with Black Ops gank operations delivering near-instant destruction during peak windows (17:00–22:45 UTC and ~06:55–07:50 UTC).

Mormelot – 2025-11-14

TL 3.2

Mormelot in Everyshore, Low-Sec, is escalated to Severe local threat with a highly coordinated capsuleer force projecting Black Ops, Navy and Battlecruiser fleets. Primary threat leaders Alexis glavor, Sick Artley, and Begrezen orchestrate mass ganks and ambushes, supported by Black Ops drops and interdictor-heavy fleets, targeting a wide range of hulls including mining assets.

Mormelot – 2025-11-13

TL 3.4

Mormelot in Everyshore is currently a coordinated kill-zone, with a professional hunting force using Black Ops (Widow, Panther), a Sabre interdictor, and heavy pirate/faction battleships to pressure targets from 17:00–23:00 UTC (peak 18:00–21:00). The principal aggressors Alexis glavor, Sick Artley, and Karlsson Horse demonstrate high coordination and frequent hot-drops, indicating persistent threat and requiring transit avoidance and caution.

Mormelot – 2025-11-12

TL 3.4

Mormelot in Everyshore is an active low-sec warzone with a coordinated hostile cell executing high-tempo, high-damage strikes. The situation is rated Threat Level 4.0 (Severe) with a peak activity window 17:00–22:00 UTC, including a 4-ship blitz kill around 20:12–20:13 UTC on 2025-11-09.

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