Elarel – 2025-11-07
Date: YC 127.11
Region: Everyshore — Low-Security Space (Elarel)
Executive Summary
- Elarel currently presents a High-Level, Persistent Threat (System Thread-Level 4.0 — Severe Risk).
- The system is being actively and systematically hunted by coordinated predator cells and several high-skill solo/small-group pilots. Primary victims are miners (Venture/Procurer) and small combat ships (frigates/destroyers).
- The most dangerous times are Eve Prime Time (18:00–23:00 UTC) and an additional early-morning window (06:00–08:00 UTC). Non-combat activity in-system is strongly discouraged.
Confirmed Threat Actors (from observed activity)
- The "Dioltas" cell (Cailin Dioltas — Manticore stealth bomber; Cadhla Dioltas — Tengu/Garmur/Tholos): coordinated, cloaked ambushes and supporting strategic-cruiser follow-ups. High volumetric kill rate against Ventures and other small targets.
- Nhimyk (Loki, Paladin): heavy-hitting solo/small-group threat — Paladin (Marauder + Bastion) and Loki (Strategic Cruiser) indicate high survivability and alpha potential.
- Dejan Estemaire (Ashimmu) and other destroyer/cruiser-class hunters: specialized fittings to quickly remove miner defenses.
Observed Modus Operandi
- High-efficiency predation: cloaked Stealth Bombers (Manticore) perform quick lethal strikes on small, slow miners; Strategic Cruisers (Tengu/Loki) and Marauders (Paladin) exploit heavier targets or back up kills.
- Attacks cluster in predictable windows: 18:00–23:00 UTC (prime) and 06:00–08:00 UTC (morning spike). Several kills also occurred in late-night and mid-day, showing persistent presence.
- Target selection concentrates on easy, high-turnover prey (Venture, Procurer) but also includes light combat and logistics ships.
Risk Summary
- Non-combat ships (especially Ventures and Procurers): Extremely high risk — loss probability is severe without escort or special precautions.
- Small combat ships (frigates/destroyers): High risk, particularly against cloaked/threat-shaping attackers and support from Tengu/Loki/Paladin.
- Solo or small gang combatants: Risk remains high unless prepared for multi-domain countermeasures (EW, bomber-counter ships, coordinated fleet response).
Operational Advisories (rooted in observed intel)
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Miners / Non‑Combat Vessels
- Avoid Elarel for mining or freighting operations until the threat posture changes. The system is actively farmed by dedicated hunter teams.
- If operations must continue: do not mine solo; operate only inside a prepared fleet with dedicated bomber countermeasures and logistics. Never stay anchored or idle in belts — maintain instant align and warp readiness.
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Combat and Escort Pilots
- Expect cloaked Stealth Bombers (Manticore) and prepared heavy-support ships (Tengu, Loki, Paladin). Prepare for:
- Cloaked ambushes — maintain scouts/spotters outside gate approaches and belt perimeters and keep fast-react warp-out points.
- Heavy alpha and sustained DPS from Marauder/Strategic Cruiser — avoid isolated 1v1s against suspected Paladin/Loki setups.
- Fleet composition suggestions (based on observed threat mix): mix of bomber-hunters/interceptors or interdictors, electronic warfare (for control and disruption), dedicated logi, and tackle to prevent enemy escape. Prioritize short reaction time and coordinated response rather than lone engagements.
- Expect cloaked Stealth Bombers (Manticore) and prepared heavy-support ships (Tengu, Loki, Paladin). Prepare for:
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Timing & Movement
- Avoid transits and activity during 18:00–23:00 UTC and 06:00–08:00 UTC where attack density is highest. If travel is unavoidable, plan to pass through during the system’s quieter periods but remain alert — attacks have occurred outside prime windows as well.
- Use instant-align bookmarks, keep ships ready to warp, and minimize predictable behavior (e.g., routine routes, stationary mining in belts).
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Ship/Fit Considerations
- For miners: do not rely on solo Ventures/Procurers. If constrained to small hulls, ensure maximum align speed, high warp core stability is not sufficient against bombs — speed and instant warp are key.
- For PVP/escort: include modules and ship-roles that counter cloaked bombers and heavy armour/shield brawlers (ECM/EWAR layers, fast-interceptors or interdictors to prevent enemy repositioning, logi for fleet sustain). Treat Paladin/Loki as high-priority threats — avoid brawling without fleet support.
Closing Assessment
- Elarel is currently a high-value predator ground for specialized hunter pilots and gangs. The use of cloaked bombers combined with strategic-cruiser/marauder support creates an environment where low-investment, high-return kills are routine. The safest posture for non-combat actors is complete avoidance; combat forces must enter only with specific anti-bomber and anti-strategic-cruiser capability and willing to operate as a coordinated unit.
EIN Rating: System Thread-Level 4.0 — Severe Risk. Exercise maximum caution; cease routine economic activity in Elarel until threat diminishes or sufficient counter-capabilities are deployed.