Calendar

Elarel

Elarel – 2025-11-07

EIN-Advisory: Elarel — Severe Predator Activity (System Thread-Level 4.0)

Date: YC 127.11
Region: Everyshore — Low-Security Space (Elarel)

Executive Summary

  • Elarel currently presents a High-Level, Persistent Threat (System Thread-Level 4.0 — Severe Risk).
  • The system is being actively and systematically hunted by coordinated predator cells and several high-skill solo/small-group pilots. Primary victims are miners (Venture/Procurer) and small combat ships (frigates/destroyers).
  • The most dangerous times are Eve Prime Time (18:00–23:00 UTC) and an additional early-morning window (06:00–08:00 UTC). Non-combat activity in-system is strongly discouraged.

Confirmed Threat Actors (from observed activity)

  • The "Dioltas" cell (Cailin Dioltas — Manticore stealth bomber; Cadhla Dioltas — Tengu/Garmur/Tholos): coordinated, cloaked ambushes and supporting strategic-cruiser follow-ups. High volumetric kill rate against Ventures and other small targets.
  • Nhimyk (Loki, Paladin): heavy-hitting solo/small-group threat — Paladin (Marauder + Bastion) and Loki (Strategic Cruiser) indicate high survivability and alpha potential.
  • Dejan Estemaire (Ashimmu) and other destroyer/cruiser-class hunters: specialized fittings to quickly remove miner defenses.

Observed Modus Operandi

  • High-efficiency predation: cloaked Stealth Bombers (Manticore) perform quick lethal strikes on small, slow miners; Strategic Cruisers (Tengu/Loki) and Marauders (Paladin) exploit heavier targets or back up kills.
  • Attacks cluster in predictable windows: 18:00–23:00 UTC (prime) and 06:00–08:00 UTC (morning spike). Several kills also occurred in late-night and mid-day, showing persistent presence.
  • Target selection concentrates on easy, high-turnover prey (Venture, Procurer) but also includes light combat and logistics ships.

Risk Summary

  • Non-combat ships (especially Ventures and Procurers): Extremely high risk — loss probability is severe without escort or special precautions.
  • Small combat ships (frigates/destroyers): High risk, particularly against cloaked/threat-shaping attackers and support from Tengu/Loki/Paladin.
  • Solo or small gang combatants: Risk remains high unless prepared for multi-domain countermeasures (EW, bomber-counter ships, coordinated fleet response).

Operational Advisories (rooted in observed intel)

  1. Miners / Non‑Combat Vessels

    • Avoid Elarel for mining or freighting operations until the threat posture changes. The system is actively farmed by dedicated hunter teams.
    • If operations must continue: do not mine solo; operate only inside a prepared fleet with dedicated bomber countermeasures and logistics. Never stay anchored or idle in belts — maintain instant align and warp readiness.
  2. Combat and Escort Pilots

    • Expect cloaked Stealth Bombers (Manticore) and prepared heavy-support ships (Tengu, Loki, Paladin). Prepare for:
      • Cloaked ambushes — maintain scouts/spotters outside gate approaches and belt perimeters and keep fast-react warp-out points.
      • Heavy alpha and sustained DPS from Marauder/Strategic Cruiser — avoid isolated 1v1s against suspected Paladin/Loki setups.
    • Fleet composition suggestions (based on observed threat mix): mix of bomber-hunters/interceptors or interdictors, electronic warfare (for control and disruption), dedicated logi, and tackle to prevent enemy escape. Prioritize short reaction time and coordinated response rather than lone engagements.
  3. Timing & Movement

    • Avoid transits and activity during 18:00–23:00 UTC and 06:00–08:00 UTC where attack density is highest. If travel is unavoidable, plan to pass through during the system’s quieter periods but remain alert — attacks have occurred outside prime windows as well.
    • Use instant-align bookmarks, keep ships ready to warp, and minimize predictable behavior (e.g., routine routes, stationary mining in belts).
  4. Ship/Fit Considerations

    • For miners: do not rely on solo Ventures/Procurers. If constrained to small hulls, ensure maximum align speed, high warp core stability is not sufficient against bombs — speed and instant warp are key.
    • For PVP/escort: include modules and ship-roles that counter cloaked bombers and heavy armour/shield brawlers (ECM/EWAR layers, fast-interceptors or interdictors to prevent enemy repositioning, logi for fleet sustain). Treat Paladin/Loki as high-priority threats — avoid brawling without fleet support.

Closing Assessment

  • Elarel is currently a high-value predator ground for specialized hunter pilots and gangs. The use of cloaked bombers combined with strategic-cruiser/marauder support creates an environment where low-investment, high-return kills are routine. The safest posture for non-combat actors is complete avoidance; combat forces must enter only with specific anti-bomber and anti-strategic-cruiser capability and willing to operate as a coordinated unit.

EIN Rating: System Thread-Level 4.0 — Severe Risk. Exercise maximum caution; cease routine economic activity in Elarel until threat diminishes or sufficient counter-capabilities are deployed.

Recent Advisories

Elarel – 2025-11-18

TL 3.4

Elarel is a high-risk, low-sec system in Everyshore where coordinated predation by strategic cruisers, heavy assault cruisers, and stealth bombers targets miners, explorers, and lightly tanked cruisers, with capsule destruction commonly following kills. Safe transit and non-escalated operations are unlikely for vulnerable targets, especially during the primary hostile window of 08:00–14:00 UTC.

Elarel – 2025-11-17

TL 3.1

Elarel (Low-Sec, Everyshore) has seen a sustained spike in violence from 2025-11-10 to 2025-11-16, with 32 recorded kills (16 ships + 16 capsules) driven by solo gankers and coordinated cruiser gangs. The appearance of a Moros Navy Issue signals possible capital-level escalation and has prompted updated advisories and precautions.

Elarel – 2025-11-16

TL 3.1

Elarel (Everyshore) is experiencing CRITICAL, organized hostile activity and behaves like a low-sec hunting ground despite its high-security status. Primary threats include Cailin Dioltas' stealth ganking, coordinated Strategic Cruiser gangs led by Hunter Dredd, Kayla Starchild, and John Shepard21, and a capital presence from Izzy Crane; pilots should travel with escorts and avoid solo transit during the listed high-risk windows.

Elarel – 2025-11-15

TL 3.4

Elarel is operating at a HIGH threat level with sustained, organized ganking and T3C hunting crews targeting explorers, miners, and haulers. A Moros Navy Issue dreadnought was deployed in-system on 12 Nov, signaling a capital-level escalation and potential structure or fleet operations.

Elarel – 2025-11-14

TL 3.1

Elarel in the Everyshore region is under persistent threat from cloaked solo hunters and coordinated Loki/Curse/Lachesis cruiser gangs. The appearance of a Moros Navy Issue capital greatly increases danger to sub-capital fleets, with several named actors identified as high-priority threats.

Elarel – 2025-11-13

TL 3.4

Elarel is a high‑risk transit point in a Low‑Sec/High‑Sec transition, repeatedly targeted by a hunter group led by Cailin Dioltas and Cadhla Dioltas using a Manticore and a Tengu. The primary victims are unescorted industrials and light haulers, with additional high‑capability attackers and a Moros Navy Issue observed, signaling potential capital escalation.

Elarel – 2025-11-12

TL 3.1

Elarel is under high-alert with persistent, organized threats concentrated in two daily windows (15:00–19:00 UTC and 00:30–02:30 UTC). The primary killers are the Dioltas cell—Cailin Dioltas and Cadhla Dioltas—supported by Legion/Tengu EW-equipped hunters targeting miners, haulers, and cruisers, with frequent follow-up pod actions.

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