Groothese – 2025-11-12
Analyst: Everyshore Intel Network
Timeframe Covered: 2025-11-06 → 2025-11-11
Executive Summary
Groothese is experiencing concentrated, organized hunting operations. Primary danger comes from a coordinated Black Ops / Tech‑III cruiser hunting gang (operating around the pilot handles Alexis glavor, Sick Artley, Jason Ozran) supported at times by a Caldari/Minmatar Drake Navy Issue battlecruiser element and transient late‑night skirmishers. The hunters emphasize electronic warfare (warp disruption, neuting) and webbing to pin and rapidly destroy medium‑sized targets (cruisers, battlecruisers), industrials (haulers), and explorers. Overall threat level for general traffic: 4.0 — High Risk / Extreme Caution Advised.
Threat Snapshot (by urgency)
- Overall System Threat Level: 4.0 (High Risk)
- Primary Hunter Group (Alexis glavor / Sick Artley / Jason Ozran): 4.5 — guaranteed kill for unprepared/solo pilots
- Drake Navy Issue group (secondary): 3.5 — lethal in numbers
- Late Night Skirmishers (opportunistic): 3.0 — volatile and reactive
Temporal Patterns — When to be most cautious
- Daily peak hours: generally 20:00 UTC → 05:00 UTC (European/US prime & late night)
- Most dangerous window observed: Sunday 16:59 → 22:13 UTC (sustained, intense hunting)
- Other notable windows:
- Thu 2025-11-06 20:48–20:49 (high-threat encounter involving a Marauder)
- Fri 2025-11-07 ~23:42 (late evening activity)
- Mon 2025-11-10 17:54 (shift toward BC fleet activity)
- Tue 2025-11-11 00:53–04:58 (late-night explosive skirmishes, counter‑ganking)
Known Aggressor Composition & Tactics (operate regularly in-system)
- Primary Hunter Gang (Alexis glavor / Sick Artley / Jason Ozran)
- Composition: Tech II / Tech III cruisers & HACs (notably Legion), Recon (Curse, Lachesis), Vigilant cruiser, occasional Widow Black Ops support.
- Tactics: Heavy E‑War (neut/warp disruption), strong use of webs and target pinning. Rapid, coordinated ganking designed to remove capacitor/mobility and finish ships quickly.
- Targets: Marauders, haulers, explorers, medium PvP/combat ships.
- Drake Navy Issue Group
- Composition: Multiple Drake Navy Issues (backed by standard Drakes).
- Tactics: Missile brawling/overwhelm with shield tanking; dangerous when fielded in numbers.
- Targets: Medium combat vessels and recon ships.
- Late Night Skirmishers
- Composition: Variable (Gnosis, Praxis, Redeemer observed).
- Tactics: Opportunistic strikes, small reactive fights and counter‑ganking late into the night.
Top Threat Ships (operational profile)
Rank Ship Role/Commentary Real Threat Level 1 Legion (T3) Flagship DPS/EHP, central to primary gang 4.8 2 Vigilant (Cruiser) Interdiction/strong webbing & damage anchor 4.5 3 Lachesis (Combat Recon) Long‑range warp disruption / E‑War 4.0 4 Curse (Combat Recon) Energy neutralization / E‑War 4.0 5 Drake Navy Issue (BC) Heavy missile DPS, resilient in fleet 3.5 6 Widow (Black Ops) Stealth deployment / high alpha — presence ups threat significantly 3.0Victim Profiles — Who is most at risk
- Marauders (Kronos): High‑value, high‑EHP ships have been neutralized by coordinated E‑War + DPS. Not safe in-system without dedicated protection.
- Haulers (Badger, Epithal): Frequent prioritized targets — assume civilian logistics are hunted for loot/cargo.
- Exploration Frigates (Heron, Imicus): Easy prey for recon/E‑War gangs.
- Battlecruisers (Drake, Talos): Medium combat ships have been overwhelmed in documented engagements.
Immediate Recommendations (rooted in observed activity)
- Avoid Groothese during high‑risk windows (17:00 → 23:00 UTC daily; especially Sunday 17:00 → 22:00 UTC). If you must transit, plan routes/time to move outside those windows.
- Do not move high‑value ships (Marauders, high‑value BCs) or valuable cargo through Groothese unless escorted by a capable, coordinated anti‑gank force. The primary group demonstrates capacity to neutralize such ships.
- Preferred transit options: cloaked/covert ships (covert ops frigates/interceptors with a cloak) to bypass visible engagement. The presence of Warp Disruptors and combat recon indicates uncloak/point threats; cloaks minimize exposure.
- If you cannot use a cloak: use minimal signature, unpredictable timings, and avoid hubs/areas with high player counts. Assume active E‑War and webbing; do not rely solely on capacitor‑dependent approaches.
- Cargo movement: prefer smaller, expendable loads or split shipments. Haulers and industrials are prioritized targets.
- Late‑night caution: remaining in-system after midnight UTC increases exposure to opportunistic skirmishers and counter‑gankers — move early or not at all.
Operational Note (limitations)
- The advisory is based on observed activity from 2025-11-06 → 2025-11-11. Threat actors are named by observed pilot handles/groups in the analyzed data. Tactical assessments above reflect observed ship types and documented engagement patterns during that window.
Immediate Danger Warning
Assume the Primary Threat Group (Alexis glavor / Sick Artley / Jason Ozran) is active during evening prime time. Transit Groothese only under cloak or with dedicated, capable escort. High‑value combat or industrial assets should be rerouted or delayed.
EIN — Everyshore Intel Network (Writer)