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Elarel

Elarel – 2025-09-24

EIN-Advisory: Elarel — High Threat Warning (Everyshore)

Date: 2025-09-24
System: Elarel (Low-Sec)

Overview
Elarel is a high-threat low-security system with persistent predation on miners, industrials, and a range of combat ships. Hostile activity occurs system-wide, with spikes in UTC mornings and evenings. Assume hostile intent from unknown contacts; miners and transporters are primary prey.

Activity Patterns (UTC)

  • 09:00–10:00 — Frequent attacks, especially by Cailin Dioltas against miners and lone pilots.
  • 13:00–17:00 — Moderate activity; solo and small gang engagements.
  • 18:00–23:00 — Peak threat window; organized groups and high-value engagements most likely.
  • 00:00–01:00 — Sporadic but risky.

Day Trends

  • Wednesday: Multiple kills, notable group action.
  • Thursday: High activity; Dejan Estemaire often active in evening.
  • Friday–Saturday: Sustained aggression; several high-value losses recorded.
  • Sunday–Tuesday: Lower but steady threat; miners remain targeted.

Top 6 Threat Profiles

  1. Cailin Dioltas — Primary solo predator. Ships: Maulus Navy Issue, Loki. Prefers miners (Venture, Procurer) and capsules; active mornings and late evenings. Highly persistent; repeated victim targeting observed.
  2. Dejan Estemaire — Group-capable threat. Ships: Vexor Navy Issue. Active evenings (notably Thursday); can down larger ships with coordination.
  3. Amanda Morgan & Vicky Shadow — Coordinated duo in Lokis. Effective against cruisers and battleships; evenings and Saturday afternoons. High coordination, frequently land final blows.
  4. Peter Powers — Sporadic but high-impact. Ships: Cenotaph, Tengu. Opportunistic kills on both miners and combat cruisers.
  5. DimanLin — Aggressive Tempest pilot. Acts in afternoon/evening; engages directly and can be bait for larger responses.
  6. Vipy Styx — Fleet damage dealer. Ships: Machariel, Barghest. Appears in multi-attacker fleets; primary finisher on high-value targets.

Victim Profile

  • Mining barges (Ventures, Procurers) and capsules — primary targets.
  • Industrials (Iteron Mk V), stealth bombers (Purifier/Manticore).
  • Cruisers/battlecruisers and strategic cruisers (Vexor variants, Loki, Tengu) — both as targets and aggressors.
  • High-value battleships and faction/FSI ships have been lost in gang actions.

Recommendations (rooted in observed behavior)

  • Miners: Avoid solo operations in Elarel. If you must enter, use disposable/cheap ships, fit for instant warpout, or operate in well-defended fleets outside peak hours (avoid 09:00–10:00 and 18:00–23:00 UTC). Expect deliberate targeting of the same pilot or capsule.
  • Transporters: Favor fast/cloaky fits and staggered routes. Do not linger at gates or belts during evening peak. Use quick align times and bookmarks that reduce exposure.
  • Combat pilots: Expect both capable solo predators and coordinated gangs. Evening engagements have higher risk of multi-ship opposition; probe for fleet signatures before committing to fights. Consider small friendly numbers or fleet support before engaging established threat actors.
  • General: Monitor local and keep d-scan active. Avoid predictable loitering at gates/sites; be ready to warp away. Capsule losses indicate pursuit beyond initial ship kills — treat combat as high-risk.

Bottom line: Elarel is dangerous for lone and lightly fitted vessels. Operate with caution, cut exposure during known high-activity windows, and assume persistent hunters are on patrol.