Mannar – 2025-11-05
Analyst: E. V. E. Analyst
Date: 2025-11-03
System: Mannar (Everyshore, Low-Sec)
Overall Threat Level: 4.0 (Extreme Caution / High Risk) — escalates to 5.0 (Guaranteed death) for capitals/large industrials during peak windows.
Executive Summary
Recent killmail activity indicates a highly organized Black Ops-capable gang operating in Mannar with rapid, decisive capability against capitals and other high-value targets. Activity concentrates in early-morning hours (03:00–05:00 UTC, daily observed) and resurges in weekend prime time (around 18:00 UTC). Smaller, covert hunting teams and opportunistic strategic cruisers maintain continuous predation on explorers and industrials. Mannar should be treated as an actively hostile low-sec system.
Observed Timeline (select killmails)
- 2025-10-30 03:13:34 UTC — Astero (explorer) lost (solo/small-gang predation).
- 2025-10-30 04:36:48 UTC — Phoenix (Dreadnought) destroyed (capital-targeted Black Ops action).
- 2025-10-30 04:37:44 UTC — Capsule killed ~1 minute after Dreadnought loss (follow-up clearing).
- 2025-11-02 18:05:48 UTC — Mammoth (industrial hauler) ambushed (weekend prime-time predation).
Identified Threat Threads (summarized)
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Redeemer Black Ops Gang — Primary threat to capitals and high-value assets.
- Primary platform: Redeemer (Black Ops) with Sin support and Proteus presence.
- Strength: At least ~13 Redeemers observed in the Dreadnought engagement.
- Tactics: Covert Cynos / Covert Jump Portals; rapid, overwhelming force.
- Estimated Threat Level: 5.0 for capitals caught in active windows.
-
Covert Interdiction Team — Mobile ambushes on industrials and traders.
- Primary: Cenotaph (covert-capable combat battlecruiser) + Vulture (command ship).
- Tactics: Cloaked approach, electronic-warfare/command support; hits on soft targets on trade routes.
- Estimated Threat Level: 3.5
-
Opportunistic Strategic Hunters — Small-gang/solo interdiction of explorers and light ships.
- Primary: Tengu (Strategic Cruiser), hit-and-run style.
- Estimated Threat Level: 3.0
-
Sin Black Ops Support — Amplifies lethal capability of Redeemer gang.
- Primary: Sin (Black Ops) used for additional DPS/utility.
- Estimated Threat Level: 4.5
-
Astero/Explorer Hunters — Targeted decloak/locate operations against cloaky frigates.
- Platforms: Cenotaph, Tengu.
- Estimated Threat Level: 3.0
-
Industrial Target Hunters — Command-ship assisted hauler kills.
- Platform: Vulture (Command Ship) support on Mammoth kill.
- Estimated Threat Level: 2.5
Note: Corporate and alliance affiliations for the attackers are not identified in the available data.
Tactical Warning (Key Takeaways)
- Capitals and large industrials transiting Mannar during 03:00–05:00 UTC face near-certain destruction due to Black Ops gangs employing covert cynos and jump portals. Treat such transits as high-risk/forbidden unless escorted by a prepared, informed fleet.
- Weekend evenings (~18:00 UTC) show active cloaked ambushes targeting industrials and haulers; assume cloaked hunters are present near gates, stations and known trade paths.
- Small cloaky explorers (Astero, covert frigs) are being actively hunted system-wide; regular use of deep safes and predictable safe spots increases risk.
Recommended Actions (Rooted in observed behaviour)
- Capitals / Dreads / Jump Freighters / Marauders: AVOID Mannar during 03:00–05:00 UTC (daily observed). If deployment is unavoidable, require a prepared fleet-level plan with multiple scout assets, extensive pre-jump d-scan/probe sweeps, and denial of covert-cyno options. Assume hostile covert portals/cynos may exist.
- Industrials / Haulers: Avoid weekend prime-time (~18:00 UTC). Use maximally tanked fits with Warp Core Stabilizers where possible; prefer alternative routes that are less-trafficked. Do not loiter at gates or in station undock areas.
- Explorers / Cloaky Frigates: Vary deep safe locations frequently, minimize decloak routines in-system, and probe-scan the system before making long-duration safes. Be particularly cautious during early-morning and weekend prime windows.
- Scouts and Roaming Fleets: Prioritize d-scan, combat-probe sweeps of likely cyno/portal anchor points and common warp-in celestials. Expect Black Ops tactics (covert cynos/portals); maintain overwatch on jump bridges and stargates.
- General: Treat Mannar as an active hostile low-sec environment — avoid solo/high-value solo transit, assume presence of cloaked interdictors and Black Ops support elements.
Final Assessment
Mannar currently hosts a multi-layered threat environment: a high-capability Black Ops gang able to destroy capitals rapidly, supported by covert interdiction teams and opportunistic strategic hunters targeting smaller and industrial ships. Threat Level 4.0 system-wide, rising to 5.0 for capitals/large industrials during observed peak hours. Operate with maximum caution or reroute.
— Everyshore Intel Network (EIN)