Gerper – 2025-11-20
Threat Level: 4.5 (Extreme Danger)
Summary
- Gerper (low‑sec) is currently being actively hunted by coordinated, high-skill teams centered on T3 Strategic Cruisers and Faction Combat Battlecruisers. Recent kills (Venture, Porpoise, Retriever, Astero) show a clear focus on industrials and solo explorers.
- Primary threat agents observed: luffy0520 (Proteus) and AceskyWing (Ferox Navy Issue), supported by other T3s (Loki) and Faction Battlecruisers (Cyclone Fleet Issue). Hunter‑scout pairs (Buzzard + Succubus) are also present.
- Activity spikes cluster in a narrow window: ~13:50–16:20 UTC, with particular concentration on Thursdays and Saturdays. Expect elevated risk every weekday and weekend mid‑afternoon UTC.
Observed Tactics
- Coordinated multi‑hull gangs: Scouts (Covert Ops) locate targets, heavy hitters (Proteus, Loki, FNI, Cyclone FI) apply rapid, high sustained DPS and flexible tanking to overwhelm industrials and cloaky ships.
- Use of static ambush points and repeated patrols through gates/anomalies — victims are often caught while stationary or attempting to mine/haul.
- Capability to engage a range of targets: from cloaky frigates to relatively tanky industrial command ships.
Immediate Recommendations (rooted in observed patterns)
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General
- Avoid non‑essential travel through Gerper. Treat the system as patrolled and hostile, especially during the midday UTC window.
- Assume scouts and hunters are present at major choke points (gates, belts, anomalies). Do not linger on grid or warp to gates without a plan.
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Industrial/Mining/Hauling
- Cessation recommended. The data shows industrial ships are primary targets — Porpoise, Retriever, Venture losses documented.
- If operations are unavoidable:
- Use only very cheap, easily replaceable hulls.
- Run operations with dedicated external scouts positioned at probable ambush points.
- Move ore and cargo via small runs, staggered convoys, and through alternative routes where practicable.
- Avoid large groups of miners in unaligned formations; keep ships aligned to safe spots and bookmarks.
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Exploration / Cloaky Ops
- Extreme caution advised for Astero, covert frigates, and other cloaky ships; hunter‑scout pairs (Buzzard + Succubus) are active.
- Recommended mitigations: travel with a scout buddy, do not remain cloaked on grid near known hotspots for extended times, and use relocation/bookmark tactics that avoid predictable warp‑to points.
- Avoid probing anomalies or signatures if you cannot warp off within the observed danger window.
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Combat / Response Forces
- Any response needs to be equipped to handle T3s and Faction Battlecruisers. Suggested options: Heavy Interdictors (to stop tactical retreats), Heavy Assault Cruisers/HACs with strong ranged DPS and tackle, or larger sub‑capital/capital forces.
- Avoid sending small solo gangs without electronic warfare and sufficient DPS/neutralization suited to T3 flexibility.
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Scout & Intel Hygiene (Operational Best Practices)
- Maintain active d‑scan discipline before warping to grid and while on grid. Expect deliberate scouting.
- Use multiple scouts and staggered approach vectors. Do not rely on a single probe to detect a Buzzard or other covert assets.
- Make use of bookmarks off warped‑to positions (aligned warps) and keep emergency warp‑out safes available.
Timing Guidance
- Highest risk: ~13:50–16:20 UTC (midday to early afternoon UTC). Thursdays and Saturdays show stronger concentration in recent kills — treat those days as especially dangerous.
- Risk outside these windows is not zero: the group is organized and able to run continuous patrols; midday windows are simply the most active.
Attacker Profiles to Watch For
- luffy0520 — Proteus (T3 strategic cruiser): adaptable, high DPS/tank; capable of solo kills on industrials.
- AceskyWing — Ferox Navy Issue (Faction Battlecruiser): heavy sustained damage; used as gang hitter.
- Supporting elements: Loki T3s, Cyclone Fleet Issue, Buzzard/Succubus hunter‑scout duos.
Bottom Line
Gerper is currently a professionally hunted system. Avoid high‑value industrial and solo explorer presences during the identified peak hours. If you must enter, travel light, travel together, use layered scouting, and ensure any response force is sized and fitted to counter T3 cruisers and Faction Battlecruisers.