Gerper – 2025-11-15
Date of analysis window: Nov 9–13, 2025
System: Gerper (Everyshore) — Low‑Sec
Real Threat Level: 3.5 / 5.0 (Significant Danger)
Executive Summary
- Gerper is not a constant hotspot but presents a significant lethal threat to solo and lightly‑fitted pilots.
- Three confirmed kills in the period show a pattern of well‑equipped hunter gangs using covert/scout assets and high‑alpha ships (Leshak, Loki, Succubus/Buzzard) to find and obliterate vulnerable targets (Caracal, Enforcer, Astero).
- If caught by these groups, the victim ship is very likely to be destroyed.
Observed Temporal Patterns
- Late‑night / early morning (03:00–04:00 UTC): Larger hunter gang activity; notable strike at ~03:20 UTC featuring 2x Leshak.
- EU prime time (13:00–20:00 UTC): Roaming ganks and small hunter pairs active.
- Conclusion: Hostile activity spans a broad temporal window; do not assume safety by time of day.
Top Threat Actors (Observed)
Rank Ship Role / Threat 1 Leshak (Triglavian Battleship) Very high alpha DPS. Two or more present = immediate warp‑out required. 2 Loki (Strategic Cruiser) Versatile, tankable solo/gang attacker. Significant solo threat. 3 Succubus (Frigate) Fast, high‑DPS tackle; effective in small gangs vs frigates/cruisers. 4 Enforcer (Force Recon) Victim class observed — high‑value target when present in system. 5 Buzzard (Covert Ops) Scout / probe / E‑war platform used to locate cloaked/exploration ships. 6 Astero (Exploration Frigate) Victim class observed — explorers are being hunted successfully.Tactical Assessment
- Hunters combine covert scouts (Buzzard) with fast tacklers (Succubus) and heavy hitters (Leshak/Loki).
- Attackers show planning: covert/probing capability to find cloaked explorers and the firepower to finish medium ships quickly.
- Solo cruisers, exploration frigates, and force recon ships are primary targets.
Actionable Recommendations (Gerper — Low‑Sec)
- Exploration pilots (Astero/Covert): Assume you can be located once you start scanning or probing. Avoid prolonged scanning in system; use bookmarks/safes and have an immediate warp plan. Consider relocating to quieter systems for risky ops.
- If you encounter 2+ Leshaks (or detect a Leshak gang): Warp out immediately. These ships deliver overwhelming alpha and will destroy most non‑capital targets rapidly.
- If you encounter a Loki: Treat as high threat for solo ships. Avoid engagement unless you have fleet support or clear tactical advantage.
- Against suspected scout/tackle pairs (Buzzard + Succubus): Expect fast tackle and high short‑range DPS. Keep range, have points of escape, and don’t linger on anomalies/belts.
- Cruiser pilots (Caracal, others): Do not assume cruiser = safe. Use warp core stabilizers, travel in small fleets or convoys, and minimize time in belts/anomalies.
- General transit and site behavior: Avoid loitering in anomalies, belts, or known scan lanes. Bookmark multiple safes and align out on approach to reduce vulnerability to fast tackle. Prefer convoy transit during known prime hunting windows (especially 03:00–04:00 UTC and 13:00–20:00 UTC).
- Solo pilots: This system is high risk. If you must pass, plan for a rapid exit and do not engage unknown contacts.
Closing
Gerper’s low engagement frequency masks a high kill‑efficiency from disciplined hunter teams. The system is safe for neither explorers nor lightly fitted cruisers when encountered alone. Adopt evasive transit procedures, travel in numbers where possible, and treat any local contact as potentially hostile and well‑prepared.