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Mya

Mya – 2025-10-02

EIN-Advisory: Mya System — MODERATE-HIGH (Escalating) — Tactical Guidance

Date: 2025-10-01
System: Mya (Low-Sec, Everyshore Region)
Overall Threat: MODERATE‑HIGH — Escalating. Multiple organized and solo hunter profiles active; capsule losses recorded.

Summary

  • Mya shows repeated, organized PvP activity and focused solo hunting. Peak danger windows and six recurring threat threads identified. Assume hostile intent from unidentified locals. Exercise extreme caution with industrial, PI, and high‑value movements.

High‑Risk Windows (UTC)

  • Afternoon / Early Evening: Mondays, Thursdays, Fridays, Sundays — 14:00–18:00 UTC. Prime time for coordinated gang attacks.
  • Early Morning: Fridays and Saturdays — 01:00–09:00 UTC. Opportunistic solo/small‑gang hunting; do not assume off‑peak safety.

Top Threat Threads (select highlights)

  • The Coordinated Loki Hunters — Real_Thread 4.8/5
    Multi‑pilot gang (Lokis, Raven, Tengu, Falcon, Deimos); heavy DPS + EWAR. Active 14:00–15:00 UTC on Thurs/Fri. Engage only with prepared fleets or avoid.
  • Cillian Dioltas — Real_Thread 4.5/5
    Lone Loki predator operating in early mornings (03:00, 06:00–07:00 UTC). High lethality to unprepared targets; recent death was a temporary disruption, not elimination.
  • Vicky Shadow & Amanda Morgan — Real_Thread 4.2/5
    Loki duo; effective early‑morning hunters (08:00–09:00 UTC Sat; 09:00 Mon). Presence of one often implies the other is nearby.
  • Dragon QxReyho — Real_Thread 3.9/5
    Versatile solo/small‑gang pilot switching hulls (frigates to cruisers). Unpredictable timing; active across multiple windows.
  • Aladar Krahn (Garmur) — Real_Thread 3.0/5
    High‑speed frigate hunting industrials; noted at ~01:00 UTC. Industrial pilots are prime targets.

Tactical Recommendations (Rooted in observed patterns)

  • Avoid moving high‑value cargo or PI ops during the identified high windows, especially 14:00–18:00 UTC on Mon/Thu/Fri/Sun and 01:00–09:00 UTC Fri/Sat.
  • If you must transit during danger windows:
    • Use combat‑ready escorts or form small convoys. Even a single interceptor or fast tackle scout changes engagement dynamics.
    • Align to safe warp bookmarks, keep ships fit for quick warp (immediate warp to 0), and set warp cores and MWD/AB awareness to minimize tackle vulnerability.
    • Prefer fast, agile haulers or cloaked transports for risky moves. Use cyno discipline — do not light cynos in system without fleet support.
    • For PI or static installations: minimize time on grid, orbit at ranges that complicate tackle, and be ready to self‑destruct valuable assets rather than lose them to a hunter.
  • When you see any of the named characters in local (the profiles above have high recurrence), assume they are hunting. Prepare to evade rather than engage unless you have numerical or tactical advantage.
  • Lone‑ship hunters (Garmur, Loki pilots) favor picking off isolated industrials and unescorted haulers — keep scouts or use different timings to reduce predictability.

Operational Notes

  • Coordinated gangs in Mya demonstrate capability against T3 cruisers and even capital industrials; do not underestimate multi‑ship fleets reported in kills.
  • Recent capsule kills confirm aggressors are willing to escalate to full engagement.

EIN Bottom Line
Mya is a contested low‑sec system with both coordinated gangs and competent solo hunters active in predictable windows. Adjust schedules, routing, and fittings to avoid the listed peak times and to deny easy targets to hunters. Remain vigilant; assume hostile intent from unknown locals.