Karl Rudolf Horse

Karl Rudolf Horse

Corp: Mea Culpa. β€’ Alliance: Shadow Cartel

Ships: Proteus, Loki, Scorpion Navy Issue, Cenotaph, Phoenix Navy Issue

Profile last Updated at: 2025-11-09T12:27:55.474Z

Notes

Profile: Karl Rudolf Horse
  • Character ID: 95165505
  • Corporation: Mea Culpa. (98592854)
  • Alliance: Shadow Cartel (495729389)
  • Snapshot (from dataset): 185 total kills, 8 total deaths, 63 solo kills
  • Last kill: 2025-11-09T09:51:22Z β€” Last death: 2025-11-08T20:40:18Z

Executive summary

Karl Rudolf Horse is a high-value, high-skill PvP capsuleer operating from Shadow Cartel lines. Very high kill-to-death ratio (185:8) and significant solo capability (63 solo kills) indicate a mix of competent solo and small/medium gang PvP. Tactical preferences show heavy use of Strategic Cruisers (Proteus, Loki) with frequent employment of long‑reach and capital-style ships (Scorpion Navy Issue, Phoenix Navy Issue, Dreadnought-class usage), implying flexibility between covert/stealthy strike roles and heavy, stand-up firepower in larger engagements.


Combat signature & playstyle

  • Extremely favorable K/D: 185 kills vs 8 deaths β€” plays with risk discipline and/or strong fleet support.
  • Solo-capable: 63 solo kills (~34% of total kills) β€” can win 1v1s or small skirmishes.
  • Role mix:
    • Strategic cruiser specialist (Proteus 56 uses, Loki 45 uses): primary PvP toolkit for covert maneuvering, electronic warfare, or adaptable PvP fits (interdictor/command links/assault).
    • Long-range/heavy engagement: Scorpion Navy Issue (32 uses) β€” suggests emphasis on long-range control/brawling and capacitor/targeting endurance roles (heavy sensor/ECM/long-range blaster or turret platform).
    • Heavy/structure-capable involvement: Phoenix Navy Issue (25 uses) and Dreadnought-class usage indicated β€” indicates participation in capital/siege or PvE-siege ops.
    • Cenotaph (Combat Battlecruiser, 25 uses): use in mid/close-range brawling or specialized doctrines.
  • Likely tactics: flexible doctrine switchingβ€”stealthy, strat-cruiser scouting/striking and switching to heavy-hitting ships for larger fleet or siege operations.

Preferred ships (detail)

  • Proteus (Strategic Cruiser) β€” 56 uses (last: 2025-11-07T12:02:29Z)
    Likely primary PvP/roam platform; indicates fitting knowledge and covert/role-switch capability.
  • Loki (Strategic Cruiser) β€” 45 uses (last: 2025-11-08T14:45:37Z)
    Alternate strategic platform for utility, e-war, or missile/torp fits.
  • Scorpion Navy Issue (Battleship) β€” 32 uses (last: 2025-10-12T17:50:44Z)
    Heavy, long-range engagement platform; used for durable engagements and control.
  • Cenotaph (Combat Battlecruiser) β€” 25 uses (last: 2025-11-07T23:52:51Z)
    Mid/close-range brawl or specialty combat role.
  • Phoenix Navy Issue / Dreadnought-class usage β€” 25 uses (Phoenix last: 2025-10-23T14:02:01Z)
    Evidence of capital-level or siege involvement.

Interpretation: Karl runs a multi-role toolkit β€” often in stealthy/strategic cruiser forms for PvP skirmishes and switching into heavy platforms (battleship/dread) for fleet fights or sieges.


Systems & regions of operation

Top systems by kill count:

  • DE-IHK (Perrigen Falls) β€” 56 kills (last activity: 2025-11-07T12:02:29Z) β€” Primary hotspot.
  • Arzi (Kor-Azor) β€” 31 kills (last: 2025-10-12T17:50:44Z) β€” secondary area of operations.
  • Ignebaener (Pochven) β€” 23 kills (last: 2025-11-07T23:49:22Z) β€” active in Pochven (NPC-null/insular space), indicates willingness to engage in hostile and unusual space.
  • Gehi (Khanid) β€” 13 kills (last: 2025-10-16T21:14:44Z)
  • Mya (Everyshore) β€” 11 kills (last: 2025-11-07T17:27:59Z) β€” direct presence in Everyshore region.

Interpretation:

  • Strong concentration in Perrigen Falls (DE-IHK) β€” likely staging/roam/secure hunting ground.
  • Activity spans nullsec (Kor-Azor), Pochven, Khanid, and Everyshore β€” mobile, not confined to a single pocket.
  • Presence in Pochven suggests operations in contested, nonstandard space (Sansha-controlled), implying adaptability and likely PvE/PvP crossover ops or hunting capsuleers transiting through Pochven.

Notable targets (top victims)

  • Karn Prime (Desi Beanz / Pandemic Horde) β€” 4 kills
  • BIG PISTRUN (BLOBinA) β€” 3 kills
  • Prcimir (Bohemian Veterans) β€” 3 kills (counts appear under multiple alliance crosses)
  • Adarian Makaa (Horde Vanguard.) β€” 2 kills

Interpretation:

  • Repeated kills on Pandemic Horde-affiliated pilots and BLOBinA indicate either targeted hatred/warfare or active engagement in conflicts involving low-to-mid-tier blob alliances. Could be participating in regular skirmishes against PH and allied entities in Perrigen Falls/Kor-Azor theaters.

Notable opponents (top killers)

  • Rhayn Rowe (Deepwater Hooligans) β€” 2 kills (last killed Karl 2025-11-05T11:09:44Z)
  • GamerOS (KarmaFleet / Goonswarm) β€” 2 kills (2025-10-18T20:01:41Z)
  • Serenety Steel (Amok. / Goonswarm) β€” 2 kills (2025-10-18T20:01:41Z)
  • ShepherdE (The Initiative. / GameTheory) β€” 2 kills (2025-10-18T20:01:41Z)

Interpretation:

  • A small set of pilots have repeatedly contested Karl successfully β€” suggests ongoing rivalries with members of Goonswarm, The Initiative., and regional PvP groups (Deepwater Hooligans). These pilots may be tracked as recurring threats in the region.

Possible grudges & oppositions

  • Pandemic Horde and associated pilots (repeated kills on PH pilots, top victim counts) β€” likely an active adversarial standing.
  • BLOBinA/Blob-affiliated entities (BIG PISTRUN) β€” targeted engagements.
  • Recurring opponents from Goonswarm Federation, The Initiative., and Deepwater Hooligans β€” mutual kills indicate personal rivalries or opposing fleet doctrines.
  • Bohemian Veterans / Test-connected pilots (Prcimir) β€” repeated engagements suggest specific contention or overlapping operational theaters.

Activity patterns & likely playtimes

  • Timestamp spread indicates activity across broad UTC windows; notable timestamps:
    • Morning/Noon UTC: 09:51Z (lastKill), 12:02Z (Proteus lastUsed)
    • Afternoon UTC: 14:45Z (Loki lastUsed), 17:27–17:50Z
    • Evening/Night UTC: 20:40Z (lastDeath), 23:49–23:52Z (Pochven/Cenotaph activity)
  • Likely active windows (UTC): ~09:00–18:00 and again ~22:00–00:00 (shows both daytime roaming and late-night ops).
  • Flexibility to operate across time zones β€” likely capably attends both EU and US prime times.

Behavioral indicators

  • High use of strategic cruisers + high solo kill count => tactical flexibility, good ship-fit knowledge, and adaptive combat behavior.
  • Use of heavy vessels (Scorpion Navy Issue, Phoenix Navy Issue, dreadnought involvement) => participates in larger fleet fights and sieges; not purely a light-ship roamer.
  • Primary operation in DE-IHK suggests either home staging or repeatedly successful hunting grounds; presence in Everyshore (Mya) ties them directly into the region of interest for our network.
  • The mix of solo kills and heavy-ship usage indicates capability to switch roles: scout/assassin in strategic cruiser, line/support or siege in battleship/dread setups.

Conclusion

Karl Rudolf Horse is a seasoned Shadow Cartel capsuleer who combines strategic-cruiser roaming and solo‑skirmish expertise with participation in heavier fleet/siege operations. Expect him to be a persistent thorn against Pandemic Horde and allied blobs in Perrigen Falls and to show up both in Everyshore (Mya) and adjacent null/Pochven space. Recurrent enemies from Goonswarm, The Initiative., and regional PvP outfits are likely to continue to clash with him.