Znuts Aurgnet

Znuts Aurgnet

Corp: Fenrir Associated Inc.

Ships: Proteus, Lachesis, Hulk

Profile last Updated at: 2025-09-29T15:08:22.443Z

Notes

Pilot Profile β€” Znuts Aurgnet
  • Character: Znuts Aurgnet (ID 92267625)
  • Corporation: Fenrir Associated Inc. (ID 98329208) β€” no alliance listed
  • Snapshot (from provided dataset): 11 total kills, 0 recorded deaths, 1 solo kill
  • Data timeframe: last recorded kill 2025-09-26T22:10:35Z

High-level summary

Znuts is an opportunistic PvP actor operating primarily inside Everyshore. He favors a single versatile hull heavily (Proteus) and appears to engage primarily with small gangs/assisted kills rather than pure solo work (only 1 solo kill recorded). Zero recorded deaths in this dataset suggests cautious engagement, good avoidance/escape, fleet support, or flying from safe staging. Activity is concentrated in a handful of local systems (Mannar most prominent).

Confidence: medium β€” based on killboard snapshot only.


Ship preferences & usage

  • Proteus β€” 7 uses (last used 2025-09-26T22:10:35Z)
    • Primary platform. Indicates a preference for a flexible, configurable PvP hull (multi-role fits: combat, webs/ew, tackle, or small-gang skirmish fits).
  • Lachesis β€” 3 uses (last used 2025-09-15T09:52:43Z)
    • Secondary platform; likely used for a different engagement role (support/long-range or specialized engagement). Used in a minority of engagements.
  • Hulk β€” 1 use (last used 2025-09-15T17:30:44Z)
    • Mining barge presence suggests either an industrial alt/dual-role play or opportunistic engagement / baiting. Only one recorded use.

Interpretation: Znuts primarily PvPs in configurable cruiser-level hulls (Proteus), occasionally swaps to alternate roles with Lachesis, and maintains at least occasional industrial capability. Likely flies fits optimized for small-gang/roam engagement and survival (given zero deaths).

Confidence: high for frequency; medium for inferred fit roles.


Operational geography (systems & counts)

All systems listed are mostly inside Everyshore:

  • Mannar β€” 4 kills (last at 2025-09-19T19:49:14Z) β€” clear hotspot / patrol area
  • Elarel β€” 2 kills (last at 2025-09-20T13:40:21Z)
  • Mormelot β€” 2 kills (last at 2025-09-03T22:18:23Z)
  • Angatalie β€” 1 kill (last at 2025-09-26T22:10:35Z)
  • Gratesier (Sinq Laison) β€” 1 kill (last at 2025-09-15T17:30:44Z)

Interpretation: Primary theatre is the Mannar corridor and nearby Everyshore systems (Elarel, Mormelot). Occasional ops extend into adjacent regions (Sinq Laison). Likely familiar with local gates/chokepoints around Mannar.

Confidence: high.


Temporal activity patterns

Kill timestamps (UTC/EVE time) show activity across daytime and evening hours:

  • Recorded timestamps include: ~09:52Z, 13:40Z, 17:30Z, 19:49Z, 22:10–22:18Z.
  • Strong clustering in late afternoon to late evening UTC (rough peak window ~18:00–22:30 UTC).
  • Secondary activity window around midday (12:00–14:00 UTC) and occasional morning activity (~09:00 UTC).

Interpretation: Most active in the evening (UTC) with some daytime coverage. This schedule is compatible with pilots in CET/UTC timezones or those who operate during common European prime time; could also reflect coordinated fleet timings.

Confidence: medium.


Targets, rivals, and possible grudges

Top victims (by kill count):

  • Feored (TheLancRoyals) β€” 2 kills
  • Nato Itonula (WE ARE ZERGLINGS) β€” 2 kills
  • Single kills against: 1yammm (Post Mortem Services), ArsenShaurma (State War Academy), Aurelius Garrson (Panarchos)

Interpretation:

  • Repeated kills on Feored and Nato Itonula indicate either a targeted rivalry, repeated local encounters in the same systems, or focused harassment of members from those corporations. These two characters/corps are the most likely candidates for ongoing grudges.
  • Single kills against a spread of corps suggests broad opportunistic aggression rather than a narrow vendetta, but the repeated victims stand out.

Confidence: medium-high for identifying likely grudges (Feored, Nato Itonula).


Likely playstyle & tactics

  • Small-gang skirmisher / roamer: heavy use of a strategic/versatile cruiser (Proteus) and multiple assisted kills point to small-group engagements rather than large fleet warfare or pure solo dueling.
  • Cautious / survival-conscious: zero deaths implies effective disengage tactics, support from corp-mates, conservative engagement selection, or highly survivable fits.
  • Opportunistic harassment/mining theft: presence of a Hulk in the dataset and kills in mining/heavy-traffic systems suggests occasional targeting of industrial pilots.
  • Local knowledge: repeated activity in Mannar and neighboring systems suggests local roaming, gate-camping, or route-control behavior.

Confidence: medium.


Tactical notes for observers (what to watch for)

  • Expect Proteus fits in Mannar/Elarel/Mormelot around evenings (18–23 UTC). Proteus likely configured for tackle and survivability; approach cautiously and assume backup.
  • Repeated encounters with Feored and Nato Itonula may indicate coordinated activity β€” watch for corpmates or fleet presence when engaging these names.
  • Lachesis appearances are fewer but indicate he can swap roles β€” do not assume single predictable fit.
  • Lack of recorded deaths suggests engaging alone is risky; attempts to counter should ensure local numerical superiority or high-damage/fast-kill setups.

Confidence: medium.


Bottom line

Znuts Aurgnet is a local Everyshore small-gang pilot based in Fenrir Associated Inc. who favors the Proteus for PvP roams, frequently operates in Mannar and nearby systems, and shows a pattern of opportunistic aggression with selected repeat targets (Feored, Nato Itonula). He is active primarily in the evening UTC hours and has thus far avoided recorded losses, indicating caution, competent play, or reliable backup.

(End of profile)