Jason Ozran

Jason Ozran

Corp: The Tuskers β€’ Alliance: The Tuskers Co.

Ships: Lachesis, Hecate, Machariel, Deimos

Profile last Updated at: 2025-09-26T12:17:50.544Z

Notes

Everyshore Intelligence Profile β€” Jason Ozran
  • Character: Jason Ozran (ID 91969208)
  • Corporation: The Tuskers (306830202)
  • Alliance: The Tuskers Co. (99004357)
  • Data snapshot last recorded kill: 2025-09-19T22:16:47Z

High-level Summary

  • Total recorded kills: 19
  • Total recorded deaths: 0 (no deaths recorded in dataset)
  • Solo kills: 5
  • Playstyle signal: cautious, opportunistic striker β€” overwhelmingly uses one primary hull for engagements and records no deaths, indicating careful engagement selection, competent piloting, or conservative fleet support.

Preferred ships / loadout habits

  • Lachesis β€” 14 uses (primary hull: dominant choice for engagements; last used 2025-09-19T22:16:47Z)
  • Hecate β€” 3 uses (secondary small/medium-hull option; last used 2025-09-16T21:39:40Z)
  • Machariel β€” 1 use (occasional heavy hull for higher-value or brawl encounters; last used 2025-09-19T20:22:20Z)
  • Deimos β€” 1 use (rare, heavier hull; last used 2025-09-19T19:47:50Z)

Interpretation: Jason favors the Lachesis for the vast majority of engagements β€” consistent with a small/medium-sized PvP role (roaming/strike/tackle/assassin style). Occasional use of Machariel and Deimos shows access to larger hulls for heavier fights or specific fleet compositions, but these are rare.

Systems & geographic focus (Everyshore)

Top systems (kill counts / last recorded):

  • Groothese β€” 10 kills (last recorded 2025-09-19T22:16:47Z) β€” clear primary hunting ground
  • Mannar β€” 5 kills (last recorded 2025-09-19T19:47:50Z)
  • Mormelot β€” 4 kills (last recorded 2025-09-19T20:22:20Z)

Interpretation: Jason operates almost exclusively inside Everyshore and concentrates activity in Groothese, with secondary activity in Mannar and Mormelot. Likely familiar with local gate-camps, plexes, and chokepoints in those systems.

Temporal activity pattern

Kills timestamps cluster in the evening UTC window:

  • Examples: 2025-09-19T19:47:50Z, 20:22:20Z, 21:39:40Z, 22:16:47Z
    Probable active window: approximately 19:00–23:00 UTC (evening Everyshore time). Activity appears in consecutive late-evening hours rather than sporadic daytime strikes.

Targets, rivals, and possible grudges

Top victims / repeated targets:

  • Migom (characterId 2112895805 β€” Republic Military School) β€” 2 kills (only repeated individual)
  • Multiple distinct pilots from Post Mortem Services (corp 445471555): 1yammm, Docteur West, Elhisia Skor β€” 3 separate kills across that corp
  • Dejan Estemaire (Transgress alliance) β€” 1 kill

Interpretation:

  • The repeated kills on Migom suggest either frequent local encounters or a developing personal rivalry.
  • Multiple victims from Post Mortem Services indicate a pattern of antagonism or targeted harassment of that corp’s pilots in Everyshore β€” could be opportunistic (they operate locally) or intentional (grudge).
  • Presence of a victim from Transgress alliance suggests willingness to engage allied/organized targets as well as independents.

Tactics & behavioral indicators

  • High Lachesis usage + zero recorded deaths implies hit-and-run, cloaky/stealth or skirmish-style tactics with quick disengage capability or strong situational awareness.
  • Solo kills (5) show he can and will fight alone when favorable. The majority of kills likely occur with support or in small gang contexts given hull choices.
  • Occasional deployment of larger hulls (Machariel/Deimos) indicates either fleet participation or escalation when high-value targets or numbers allow.

Risk assessment & operational notes

  • Risk to friendly operations: Operates from The Tuskers; his actions might draw local attention or retaliation from Post Mortem Services or individuals associated with repeated victims.
  • Risk to opposing pilots: Effective and careful β€” zero deaths suggest engagements that favor him; opponents should assume he picks fights he can win or disengage from.
  • Capabilities: Skilled enough to avoid losses while securing kills; has access to multiple hull classes and can scale engagement size.

Conclusions / actionable signals

  • Expect Jason to appear in Groothese first, then Mannar and Mormelot.
  • Monitor late-evening UTC (roughly 19:00–23:00 UTC) for increased activity.
  • Post Mortem Services pilots and Migom are likely to encounter him repeatedly β€” potential focal points for grudges or retaliatory actions.
  • Treat engagements as selective and deliberate; he is likely to avoid unfavorable fights and may be operating with scouts or local intel.

(End of profile)