Aoi Yume

Aoi Yume

Corp: Yoyodyne Industries • Alliance: ExoGenesis Consortium

Ships: Metamorphosis, Jackdaw, Manticore, Caracal Navy Issue, Moa

Profile last Updated at: 2025-10-12T12:31:15.854Z

Notes

Aoi Yume — Intelligence Profile

Overview

  • Character: Aoi Yume (ID 2123590280)
  • Corporation: Yoyodyne Industries (98801350)
  • Alliance: ExoGenesis Consortium (99014052)
  • Combat summary: 29 total kills, 0 recorded deaths, 8 solo kills
  • Most recent kill: 2025-10-11T00:04:05Z

Aoi Yume is an experienced, risk-averse capsuleer operating primarily in Everyshore. The zero-death record combined with regular kills suggests careful engagement selection, effective escape/logistics practices, or consistent fleet backing.

Combat Record & Notable Contacts

  • Total kills: 29; Solo kills: 8 (capable of winning isolated fights)
  • No recorded deaths (persistent survivability)
  • Top repeated victims:
    • 8472bluebird (Dark Sovereign Syndicate) — 2 kills
    • Frandosan D (University of Caille) — 2 kills
    • Single kills against players from XGEN Space Explorations, Center for Advanced Studies, Space Sich (UA. Space)
  • No listed top killers (no one has repeatedly killed Aoi)

Implication: Aoi has engaged both independent pilots and pilots from small, academically-styled corps and regional alliances. The repeat engagements against two characters indicate either recurring local rivalry/contests or repeated opportunistic encounters with pilots who operate in the same systems.

Preferred Ships & Implied Roles

Top ships by use:

  • Metamorphosis — 10 uses (primary platform)
    • Role implication: heavy, high-damage/tank Amarr marauder-class play; suitable for escalating fights, PvE escalations, and tough small-gang PvP where staying power matters.
  • Jackdaw — 6 uses
    • Role implication: fast-strike/harassment, tackle/assault-style engagements and small-gang mobility.
  • Manticore — 5 uses
    • Role implication: stealth-bomber/covert strike profile — ambushes, torpedo attack runs, and surprise PvP.
  • Manticore / Caracal Navy Issue — 5 uses each (Caracal Navy Issue indicated)
    • Role implication: medium-to-long-range missile skirmishing (fleet or solo kiting).
  • Moa — 3 uses
    • Role implication: general-purpose cruiser use for patrols, small-gang or belt engagement.

Behavioral inference: Aoi runs a mixed toolkit — heavy single-ship power in the Metamorphosis (likely for brawling or escalation), supported by fast/stealth options (Jackdaw, Manticore) for hunting, tackle, and ambushes. This mix supports both solo hunting and small gang operations.

Geographic Focus / Systems of Activity

Top systems (by kills):

  • Mya (Everyshore) — 16 kills (primary operating system)
  • Gerper (Everyshore) — 7 kills (secondary hot spot)
  • Egghelende (Sinq Laison) — 2 kills
  • Gasavak (Kador) — 1 kill
  • Bushemal (Kador) — 1 kill

Clear base of operations: Everyshore, concentrated in Mya and Gerper. Occasional forays into neighboring regions (Sinq Laison, Kador) — likely roaming/target following or opportunistic strikes during transit.

Temporal Patterns / Activity Windows (UTC)

Recorded kill times cluster in late afternoon to late night UTC:

  • Examples: 16:04, 17:13, 18:57, 19:32, 21:05, 23:39, 00:04 (UTC)
    Primary activity window: roughly 16:00–00:30 UTC (late afternoon through late night). This pattern suggests capsuleer play centered on peak EU/US overlap hours — evening Everyshore local operations with occasional late-night engagements.

Likely Tactics & Signature Behaviors

  • Mixed-ship doctrine: switches between a marauder (sustained engagements) and small/stealth platforms (ambush/tackle), enabling flexible responses to both PvE and PvP opportunities.
  • High survivability: zero deaths implies conservative disengage routines, safebridging/warping practices, use of scouts or local intel, or operating with backup.
  • Opportunistic harassment and local dominance: heavy concentration in Mya and Gerper suggests area control or regular patrols; repeat contacts with a small set of pilots supports local rivalry or targeted hunting.
  • Solo-capable but not exclusively solo: 8 solo kills show capability to win isolated fights, while ship selection (Caracal Navy Issue, Moa) indicates participation or readiness for small fleet skirmishes.

Possible Grudges / Targeting Motives

  • Repeated kills vs 8472bluebird and Frandosan D (two kills each) point to either:
    • Personal grudges/rivalry with those pilots, or
    • Regular encounter frequency in the same operational systems (they operate where Aoi patrols).
  • Engagements against pilots from Dark Sovereign Syndicate, University of Caille, and UA. Space indicate willingness to contest pilots from local corps/alliances — likely motivated by territorial control, bounty hunting, gatecamping, or deterrence of local rivals.
  • Given predominant activity in Mya/Gerper, capsuleers or small groups regularly present in those systems are likely to incur attention from Aoi.

Summary Assessment

Aoi Yume is a cautious, adaptable capsuleer who exercises local dominance in Everyshore—particularly Mya and Gerper—using a mixed-ship approach centered on a Metamorphosis marauder complemented by fast and stealth attack platforms. Active mostly in the 16:00–00:30 UTC window, Aoi presents a persistent presence in those systems with a low-risk playstyle and occasional targeted aggression against recurring local pilots.