Marybels
Corp: Post Mortem Services β’ Alliance: The Devil's Tattoo
Ships: Maulus Navy Issue, Thrasher Fleet Issue, Caldari Navy Hookbill, Capsule, Vigil Fleet Issue
Profile last Updated at: 2025-10-12T12:49:51.705Z
Notes
Marybels β Character Profile
Source: Everyshore Intelligence Network
Character ID: 2122300814
Corporation: Post Mortem Services (445471555)
Alliance: The Devil's Tattoo (99002217)
Snapshot statistics
- Total kills: 68
- Total deaths: 33
- Solo kills: 6 (low proportion β usually fights with backup or in fleet)
- Kill/Death ratio: β 2.06
- Last kill: 2025-10-12T02:37:06Z
- Last death: 2025-10-12T03:20:52Z
Combat profile & playstyle
- Primary playstyle: small-ship, skirmish-oriented combat with emphasis on tackle/ewar and destroyer brawling. The ship mix and low solo-kill share indicate Marybels typically operates in small gangs or as a fleet skirmisher rather than as a lone roamer.
- Fleet vs solo: With only 6 solo kills out of 68 total, Marybels is most often part of coordinated engagements, gatecamps or small fleet actions where they likely provide tackle/utility or brawling DPS rather than lone assassination.
Preferred ships (usage and inferred roles)
- Maulus Navy Issue β 39 uses (most-used ship)
- Inference: primary role as a tackle / electronic warfare / fleet skirmish frigate. Marybels favors a ship suited to locking down targets, controlling local engagements, and enabling squad kills.
- Thrasher Fleet Issue β 20 uses
- Inference: used as a close-range destroyer brawler or skirmisher for applying alpha damage once targets are tackled.
- Caldari Navy Hookbill β 10 uses
- Inference: fast skirmish/interceptor-style role for tackling, tackling+damage, or pick-offs in small fights.
- Capsule (pod) β 8 uses
- Typical; indicates multiple pod deaths (normal in PvP).
- Vigil Fleet Issue β 6 uses
- Inference: supplementary small-ship role (recon/scouting or light combat) used occasionally, likely for specialized engagements.
Overall: Marybels is a small-ship specialist who toggles between dedicated tackle/ewar frigate (Maulus NI) and destroyer-level brawling (Thrasher FI), with Hookbill for agile skirmishes.
Geographic focus / hotspots
- Heavy focus on Metropolis region:
- Floseswin (Metropolis) β 18 kills (primary hotspot) β last recorded activity there 2025-10-08T22:40:00Z
- Ardar (Metropolis) β 5 kills
- Uisper (Metropolis) β 5 kills
- Todifrauan (Metropolis) β 4 kills
- Secondary activity in Heimatar:
- Siseide (Heimatar) β 9 kills β last recorded activity 2025-10-10T18:23:46Z
- Interpretation: Major operations or repeated engagements centered in Floseswin and surrounding Metropolis systems; regular roams or contested fights also extend into Heimatar (Siseide). Likely participates in gatecamping, staging, and small-gang skirmishes in these systems.
Temporal activity pattern
- Peak observed windows (based on last-activity timestamps):
- Evening UTC: strong clustering between ~18:00β23:00 UTC (several lastAt timestamps in this window). This appears to be the primary active period.
- Early-morning UTC: several kills/deaths around ~02:00β07:00 UTC (including the most recent kill/death timestamps), indicating secondary activity into late-night / early-morning hours.
- Occasional early-morning single instances (~06:00 UTC) suggest some flexibility for odd-hour ops.
- Practical summary: Most active in the evening (UTC) with meaningful presence late-night / early-morning as well.
Opponents and grudges (targets & top victims)
- Top victims (repeat kills):
- IsPepper (Republic Dragon Riders Legion) β 3 kills β strongest repeated target (possible personal rivalry or repeated fleet encounters)
- ACT Bravo (Fraternity Auxiliary) β 2 kills
- AtheistOfFail (Vyraj.) β 2 kills
- Don Knuffo (First Time Right) β 2 kills
- Kuruk Arnook (Of Essence) β 2 kills
- Interpretation: No single overwhelmingly dominant enemy alliance, but repeated kills against IsPepper and several individuals suggest localized grudges or frequent contact with those pilots/teams. Patterns are consistent with recurring small-gang skirmishes rather than targeted assassination campaigns.
Who kills Marybels (threats)
- Repeat killers include:
- 1yammm (listed both under S0ns Of Anarchy and The Devil's Tattoo) β 2 kills (also a corpmate) β suggests either friendly-fire/duel context, corp internal engagements, or mistaken engagements during ops.
- Dio Za World (Absolute Honor) β 2 kills
- PlutoniuM86 (Smile 'n' Wave) β 2 kills
- ShepherdE (GameTheory) β 2 kills
- Interpretation: Marybels has been killed repeatedly by a mix of external opponents and at least one corpmate, suggesting regular, contested local space with recurring adversaries and occasional internal conflicts or training/duels.
Risk profile / operational note (analytic)
- Strengths:
- Specializes in small-ship skirmish roles (tackle/ewar + destroyer DPS), making Marybels effective at enabling and finishing local small-scale fights.
- Active and experienced in Metropolis hotspots (Floseswin) β likely familiar with local Intel, cyno lanes, and gatecamp positions.
- Weaknesses:
- Low solo-kill rate indicates reliance on teammates; can be isolated if alone and is vulnerable to coordinated counter-engagements.
- Repeated deaths to a handful of pilots/alliances indicate opponents have adapted to or specifically counter them.
Notable patterns & signals
- Heavy concentration of kills in Floseswin: implies either staging from that system, ownership/contest of local content, or regular patrols/gatecamps held there.
- Ship choices and counts suggest Marybels alternates between point/tackle functions (Maulus NI) and brawling DPS (Thrasher FI) depending on situationβversatile in small-ship fleet roles.
- Activity windows centered on evening UTC with secondary early-morning presence suggest availability in typical EU/US evening timezones (but do not conclusively identify a real-world timezone).
-- End of profile.