Ninja Baby

Ninja Baby

Corp: Know-Nothings β€’ Alliance: Negative Feedback

Ships: Caldari Navy Hookbill, Vindicator, Panther, Exequror Navy Issue, Malediction

Profile last Updated at: 2025-09-23T21:41:18.990Z

Notes

Ninja Baby β€” Character Profile

Corporation: Know-Nothings (98478883)
Alliance: Negative Feedback (99014300)
Character ID: 2119958707

Snapshot / Combat Summary

  • Total kills: 266
  • Total deaths: 25
  • Solo kills: 66 (β‰ˆ25% of kills)
  • Kill/Death ratio: 10.64 β€” very high survivability and kill efficiency
  • Recent activity: last kill 2025-09-23T03:11:34Z, last death 2025-09-23T19:39:45Z

Preferred Ships & Implied Roles

Top ships by use count:

  • Caldari Navy Hookbill β€” 53 uses (last used 2025-09-22T23:11:31Z)
    • Pattern: small, fast tackle/interceptor work β€” likely primary for tackling, dictor-style harassment and small-gang initiation.
  • Vindicator β€” 41 uses (last used 2025-09-21T03:31:18Z)
    • Pattern: heavy alpha/brawler battleship β€” used for high-damage, close-range engagements and heavier small-gang or solo brawls.
  • Panther β€” 35 uses (last used 2025-09-16T05:36:57Z)
    • Pattern: stealth/strike/cruiser-style role β€” used for ambushes, covert approaches or medium-weight strike tactics.
  • Exequror Navy Issue β€” 27 uses (last used 2025-09-20T20:03:08Z)
    • Pattern: battlecruiser support / drone & remote capabilities β€” likely used for brawling with drone application or remote support.
  • Malediction β€” 12 uses (last used 2025-09-22T19:21:52Z)
    • Pattern: another fast-frigate/interceptor used for tackle and fast recon-style engagements.

Overall implication: Ninja Baby alternates between small fast tackle/assassin roles (Hookbill, Malediction, Panther) and heavier brawl/alpha roles (Vindicator, Exequror NI). This indicates a flexible pilot able to perform both fast skirmishes and heavy single-ship picks or gang-anchoring.

Operating Areas / Systems of Activity

Top systems by kills:

  • Eszur (Metropolis) β€” 67 kills (primary hotspot; last kill 2025-09-23T03:11:34Z)
  • Gerper (Everyshore) β€” 33 kills (last 2025-09-21T03:31:18Z)
  • Amamake (Heimatar) β€” 27 kills (last 2025-09-22T21:49:03Z)
  • Auga (Heimatar) β€” 23 kills (last 2025-09-21T23:47:39Z)
  • Siseide (Heimatar) β€” 16 kills (last 2025-09-22T23:11:31Z)

Geographic pattern: concentrated activity in Eszur (Metropolis) with strong presence in Heimatar systems (Amamake, Auga, Siseide) and notable operations in Everyshore (Gerper). Likely operates along trade/jump routes and choke points between these regions.

Temporal Activity Patterns

  • Two clear peak windows in UTC from recent timestamps:
    • Late-night / early-morning UTC around ~02:00–04:00 Z (multiple kills at ~03:00 Z on successive days).
    • Evening UTC window ~19:00–24:00 Z (kills and ship usage between ~19:00–23:30 Z).
  • Activity appears across consecutive days (21–23 Sep examples), suggesting regularly scheduled play times rather than one-off sessions.

Rivalries & Likely Grudges

Top victims (repeated kills β€” likely targeted or recurring encounters):

  • Anne Tesla (characterId 1225771468) β€” 4 kills
  • Teqq Cruiser (characterId 91601112, alliance Sedition.) β€” 4 kills
  • signifiedzero (characterId 96333330, alliance Deepwater Hooligans) β€” 4 kills
  • Dak Rattler (characterId 1034950758, Empyrean Edict) β€” 3 kills
  • Larnier Ormand (characterId 2116054176, Ronin Reloaded) β€” 3 kills

Top killers (who have killed Ninja Baby multiple times β€” likely grudges/retaliators):

  • Gazzz (characterId 96218599, alliance Sedition.) β€” 4 kills against Ninja Baby (last on 2025-09-21T03:28:52Z)
  • Max Rustatansky (characterId 2123666667) β€” 3 kills (last 2025-09-21T21:35:25Z)
  • stickymicky (characterId 835035454) β€” 3 kills (last 2025-09-07T04:51:49Z)
  • ButchersKnife Austrene (characterId 2114089316, Prismatic Legion) β€” 2 kills
  • CaptainSarge (characterId 2117477679, Deepwater Hooligans) β€” 2 kills

Interpretation: repeated multi-kills in both directions suggest ongoing local rivalries, especially with players/alliance members associated with Sedition. and Deepwater Hooligans. Gazzz (Sedition.) is the single most successful hunter of Ninja Baby and may be treated as a primary adversary.

Tactics & Behavior Inferred

  • High K/D and significant solo-kill count indicate aggressive, competent solo/small-gang PvP capability with strong escape/avoidance mechanics.
  • Frequent use of interceptors/tackle frigates suggests Ninja Baby often initiates fights, pins targets, or steals kills for escalation.
  • Regular use of a Vindicator and Exequror NI shows comfort in heavier ships β€” capable of taking fights to larger opponents or anchoring small-gang brawls.
  • Operating across trade/low-sec hub systems (Eszur, Amamake, Gerper) indicates a mix of gate-camp ambushing, station/hub hunting, and contested-route harassment.

Notable Observations

  • Concentration of kills in Eszur marks it as a primary hunting ground β€” expect Ninja Baby to appear frequently there.
  • Dual playstyle (fast tackle + heavy brawl) increases unpredictability: can engage as a cheap tackle threat, or as a costly brawler that punishes aggressors.
  • Recurring adversaries from Sedition. and Deepwater Hooligans imply history of conflict with those groups; engagements with those alliances are more likely to escalate.

(End of profile)