Ninja Baby
Corp: Know-Nothings β’ Alliance: Negative Feedback
Ships: Caldari Navy Hookbill, Vindicator, Panther, Exequror Navy Issue, Malediction
Profile last Updated at: 2025-09-23T21:41:18.990Z
Notes
Corporation: Know-Nothings (98478883)
Alliance: Negative Feedback (99014300)
Character ID: 2119958707
Snapshot / Combat Summary
- Total kills: 266
- Total deaths: 25
- Solo kills: 66 (β25% of kills)
- Kill/Death ratio: 10.64 β very high survivability and kill efficiency
- Recent activity: last kill 2025-09-23T03:11:34Z, last death 2025-09-23T19:39:45Z
Preferred Ships & Implied Roles
Top ships by use count:
- Caldari Navy Hookbill β 53 uses (last used 2025-09-22T23:11:31Z)
- Pattern: small, fast tackle/interceptor work β likely primary for tackling, dictor-style harassment and small-gang initiation.
- Vindicator β 41 uses (last used 2025-09-21T03:31:18Z)
- Pattern: heavy alpha/brawler battleship β used for high-damage, close-range engagements and heavier small-gang or solo brawls.
- Panther β 35 uses (last used 2025-09-16T05:36:57Z)
- Pattern: stealth/strike/cruiser-style role β used for ambushes, covert approaches or medium-weight strike tactics.
- Exequror Navy Issue β 27 uses (last used 2025-09-20T20:03:08Z)
- Pattern: battlecruiser support / drone & remote capabilities β likely used for brawling with drone application or remote support.
- Malediction β 12 uses (last used 2025-09-22T19:21:52Z)
- Pattern: another fast-frigate/interceptor used for tackle and fast recon-style engagements.
Overall implication: Ninja Baby alternates between small fast tackle/assassin roles (Hookbill, Malediction, Panther) and heavier brawl/alpha roles (Vindicator, Exequror NI). This indicates a flexible pilot able to perform both fast skirmishes and heavy single-ship picks or gang-anchoring.
Operating Areas / Systems of Activity
Top systems by kills:
- Eszur (Metropolis) β 67 kills (primary hotspot; last kill 2025-09-23T03:11:34Z)
- Gerper (Everyshore) β 33 kills (last 2025-09-21T03:31:18Z)
- Amamake (Heimatar) β 27 kills (last 2025-09-22T21:49:03Z)
- Auga (Heimatar) β 23 kills (last 2025-09-21T23:47:39Z)
- Siseide (Heimatar) β 16 kills (last 2025-09-22T23:11:31Z)
Geographic pattern: concentrated activity in Eszur (Metropolis) with strong presence in Heimatar systems (Amamake, Auga, Siseide) and notable operations in Everyshore (Gerper). Likely operates along trade/jump routes and choke points between these regions.
Temporal Activity Patterns
- Two clear peak windows in UTC from recent timestamps:
- Late-night / early-morning UTC around ~02:00β04:00 Z (multiple kills at ~03:00 Z on successive days).
- Evening UTC window ~19:00β24:00 Z (kills and ship usage between ~19:00β23:30 Z).
- Activity appears across consecutive days (21β23 Sep examples), suggesting regularly scheduled play times rather than one-off sessions.
Rivalries & Likely Grudges
Top victims (repeated kills β likely targeted or recurring encounters):
- Anne Tesla (characterId 1225771468) β 4 kills
- Teqq Cruiser (characterId 91601112, alliance Sedition.) β 4 kills
- signifiedzero (characterId 96333330, alliance Deepwater Hooligans) β 4 kills
- Dak Rattler (characterId 1034950758, Empyrean Edict) β 3 kills
- Larnier Ormand (characterId 2116054176, Ronin Reloaded) β 3 kills
Top killers (who have killed Ninja Baby multiple times β likely grudges/retaliators):
- Gazzz (characterId 96218599, alliance Sedition.) β 4 kills against Ninja Baby (last on 2025-09-21T03:28:52Z)
- Max Rustatansky (characterId 2123666667) β 3 kills (last 2025-09-21T21:35:25Z)
- stickymicky (characterId 835035454) β 3 kills (last 2025-09-07T04:51:49Z)
- ButchersKnife Austrene (characterId 2114089316, Prismatic Legion) β 2 kills
- CaptainSarge (characterId 2117477679, Deepwater Hooligans) β 2 kills
Interpretation: repeated multi-kills in both directions suggest ongoing local rivalries, especially with players/alliance members associated with Sedition. and Deepwater Hooligans. Gazzz (Sedition.) is the single most successful hunter of Ninja Baby and may be treated as a primary adversary.
Tactics & Behavior Inferred
- High K/D and significant solo-kill count indicate aggressive, competent solo/small-gang PvP capability with strong escape/avoidance mechanics.
- Frequent use of interceptors/tackle frigates suggests Ninja Baby often initiates fights, pins targets, or steals kills for escalation.
- Regular use of a Vindicator and Exequror NI shows comfort in heavier ships β capable of taking fights to larger opponents or anchoring small-gang brawls.
- Operating across trade/low-sec hub systems (Eszur, Amamake, Gerper) indicates a mix of gate-camp ambushing, station/hub hunting, and contested-route harassment.
Notable Observations
- Concentration of kills in Eszur marks it as a primary hunting ground β expect Ninja Baby to appear frequently there.
- Dual playstyle (fast tackle + heavy brawl) increases unpredictability: can engage as a cheap tackle threat, or as a costly brawler that punishes aggressors.
- Recurring adversaries from Sedition. and Deepwater Hooligans imply history of conflict with those groups; engagements with those alliances are more likely to escalate.
(End of profile)