Oreo Otichoda

Oreo Otichoda

Corp: Mateber Mining and Manufacturing Company β€’ Alliance: C U L T

Ships: Onyx, Astarte, Astero, Kronos, Sacrilege

Profile last Updated at: 2025-10-16T12:34:49.734Z

Notes

Everyshore Intelligence Network β€” Character Profile

Subject: Oreo Otichoda (ID: 2118568440)
Corporation: Mateber Mining and Manufacturing Company (ID: 98727895)
Alliance: C U L T (ID: 99009614)

Executive summary

Oreo Otichoda is an experienced, high-value wormhole-area PvP pilot with a strong kill/death record and an inclination for solo and small-group action. Activity is concentrated in J-system / wormhole space across multiple holes and at predictable daily windows. Oreo runs a small, mixed ship roster β€” favoring one primary combat platform but using scouts and heavier cruisers/battleships as the situation requires. There are clear mutual rivalries with pilots and alliances that operate in the same chains.

Key stats

  • Total kills: 97
  • Total deaths: 21
  • Kill/Death ratio: ~4.62
  • Solo kills: 22 (β‰ˆ22.7% of kills) β€” competent and willing to fight alone
  • Last recorded kill: 2025-10-15T15:11:17Z
  • Last recorded death: 2025-10-15T00:21:20Z

Ship usage (top five)

  1. Onyx β€” 27 uses (last used 2025-10-13T17:58:52Z) β€” primary go-to platform
  2. Astarte β€” 18 uses (last used 2025-10-15T00:21:20Z)
  3. Astero β€” 14 uses (last used 2025-10-15T02:34:27Z) β€” scout / reconnaissance role implied
  4. Kronos β€” 10 uses (last used 2025-10-13T14:34:09Z)
  5. Sacrilege β€” 9 uses (last used 2025-10-15T15:11:17Z)

Implication: a mixed loadout for independent roaming β€” a stable primary combat hull (Onyx) supported by covert/scout craft (Astero) and heavier cruisers/battleship options for punch or escalation (Kronos, Sacrilege).

Playstyle / tactics

  • Wormhole-focused operations (see systems below) β€” frequent movement between J-systems, indicating roaming, scanning, and opportunistic PvP.
  • High K/D and significant solo kill fraction point to a pilot who reliably picks fights he can win and is competent in one-on-one engagements.
  • Uses scouts (Astero) frequently β€” suggests careful probing of contacts and use of intelligence/positioning before committing to fights.
  • Mix of hulls indicates flexibility: can brawl, kite/escalate, or scout and extract depending on local composition.

Top victims (repeated targets)

  • Hyphe (Grimskulls) β€” 3 kills
  • Majestiic (Fraternity.) β€” 3 kills
  • Wicked Wanderer (Che-line Corporation) β€” 3 kills
  • Didier Oriol (Catskull Horizons / Grimskulls) β€” 2 kills
  • ExPeeCt (Dark Venture Corporation / Kitchen Sinkhole) β€” 2 kills

Pattern: repeated engagements against individuals from Grimskulls and Fraternity. Likely intentional hunting of familiar targets inside the same wormhole chains.

Top killers (those who have killed Oreo repeatedly)

  • Didier Oriol (Catskull Horizons / Grimskulls) β€” killed Oreo 3 times (last: 2025-10-14T22:10:10Z)
  • JAMES0SCOTT (Fraternity.) β€” 3 kills (last: 2025-09-27T15:28:16Z)
  • chiguadecha lin (Fraternity.) β€” 3 kills (last: 2025-09-27T15:28:16Z)
  • RanKoh (H.E.L.L.) β€” 3 kills (last: 2025-09-19T16:16:07Z)
  • Dezy Keys (LittleBubble / independent) β€” 2 kills (last: 2025-10-10T21:04:59Z)

Implication: real, ongoing feuds with Grimskulls and Fraternity pilots; these groups are both victims and predators β€” indicating contested wormhole space and repeated encounters.

Likely grudges / rivalries

  • Grimskulls (multiple pilots: Hyphe, Didier Oriol): mutual kills and repeated engagements β€” primary rivalry.
  • Fraternity. (multiple pilots): repeated contacts and casualties on both sides β€” secondary rivalry.
  • H.E.L.L. and a handful of independent/borderline small corps (e.g., LittleBubble / Dezy Keys): occasional lethal encounters, may be regionally opportunistic enemies.
  • Specific individuals to watch: Didier Oriol (mutual 2–3 kills), Hyphe, JAMES0SCOTT β€” likely to be involved in future confrontations.

Systems / locations of activity

Top systems (all J-systems β€” wormhole space):

  • J162753 (E-R00027) β€” 7 kills (last 2025-10-13T23:46:07Z)
  • J004283 (C-R00009) β€” 7 kills (last 2025-10-03T23:57:00Z)
  • J005299 (D-R00016) β€” 7 kills (last 2025-09-26T21:10:49Z)
  • J122721 (E-R00024) β€” 7 kills (last 2025-09-19T15:56:44Z)
  • J123746 (D-R00021) β€” 6 kills (last 2025-10-13T14:55:18Z)

Implication: operating pattern is wormhole-chain roaming across multiple class holes/regions. Oreo is not fixed to a single static POS or WH static but moves through different J-systems β€” likely part of a small WH gang or solo roams that hunt targets within multiple chains.

Temporal activity profile (UTC)

Observed clusters from event timestamps:

  • Primary window: ~20:00–01:00 UTC (multiple kills around 21:00–00:00 UTC)
  • Secondary window: ~13:00–17:00 UTC (several kills/ship uses in this interval)
  • Last recorded activity spans from just after midnight (00:21Z death) through mid-afternoon to late afternoon (15:11Z kill).

Interpretation: regular evening/night sessions (likely European evening / late-day North American overlap) with additional afternoon activity. Expect predictable bursts during those windows.

Behavioral indicators / threat assessment

  • High survivability and kill efficiency β€” best engaged with informed, prepared fleets or bait-and-reinforce tactics.
  • Use of Astero indicates he scouts and probes; caution required when attempting to catch him unprepared.
  • Repeated mutual kills with Grimskulls and Fraternity suggest both sides actively hunt each other; Oreo is likely to return to a location to continue the fight rather than disengage permanently after a loss.
  • Not exclusively solo β€” ship roster includes heavier hulls suitable for team fights or escalation.

Monitoring priorities

  • Watch listed wormhole names and recent locals in those holes for his ship signatures (Onyx, Sacrilege, Astero).
  • Track recent adversaries (Didier Oriol, Hyphe, JAMES0SCOTT, chiguadecha lin) for simultaneous presence β€” they indicate high likelihood of conflict.
  • Monitor UTC windows 20:00–01:00 and 13:00–17:00 for increased chance of encounters.

End of profile.