Jay Monkey

Jay Monkey

Corp: Independent Pilots Association

Ships: Brutix, Capsule, Omen Navy Issue, Covetor, Venture

Profile last Updated at: 2025-10-20T12:37:06.010Z

Notes

Everyshore Intelligence Network — Character Profile

Character: Jay Monkey (ID 2118436964)
Corporation: Independent Pilots Association (98528707)
Report generated: 2025-10-19 data snapshot


Snapshot

  • Total kills: 35
  • Total deaths: 39
  • Solo kills: 3 (low solo kill rate — typically fights with others present)
  • Last kill: 2025-10-19T20:48:29Z
  • Last death: 2025-10-19T20:50:40Z

Engagement & Behavioral Summary

  • Overall behavior: opportunistic PvP with occasional industrial/mining activity. Primarily a PvP pilot who also undocks in mining/industrial ships (Covetor, Venture) at times.
  • PvP style: prefers mid/short-range brawling/cruiser engagements — favors battlecruiser/cruiser hulls (see ships). Frequently caught or involved in gang fights rather than isolated solo duels (solo kills = 3 vs 35 total kills).
  • Recent combat pattern: recorded kill immediately followed by death within ~2 minutes (2025-10-19 20:48 -> 20:50 UTC), indicating participation in local fleet fights or skirmishes where kills and losses occur in quick sequence.

Preferred Ships (by use count)

  1. Brutix (shipId 16229) — useCount: 34, last used 2025-10-18T21:20:51Z
    • Primary combat platform. Brutix is a brawling battlecruiser; indicates close-to-medium range, armor-tanked, gang or solo brawler role.
  2. Capsule (shipId 670) — useCount: 15, last used 2025-10-19T20:50:40Z
    • Pod deaths/escapes: shows survivability outcomes and instances of pod kills.
  3. Omen Navy Issue (shipId 17709) — useCount: 10, last used 2025-10-19T20:49:29Z
    • Secondary PvP cruiser — fits for medium-range, high-damage/heavy tank cruiser play.
  4. Covetor (shipId 17476) — useCount: 6, last used 2025-10-15T11:28:51Z
    • Mining activity in high-sec or safe-space; occasional industrial ops.
  5. Venture (shipId 32880) — useCount: 4, last used 2025-10-16T09:42:14Z
    • Low-investment exploration/mining runs.

Interpretation: Jay Monkey primarily pilots a Brutix for combat encounters, with Omen Navy Issue as a cruiser alternative. Mining hulls show occasional industrial activity or multirole play.


Geographic Patterns — Top Systems & Regions

Top systems by kill count:

  • Thera (G-R00031) — killCount: 5, last 2025-10-19T19:33:58Z
    • Significant wormhole transit/operations. High activity here suggests wormhole ops or staging through Thera.
  • GPLB-C (Wicked Creek) — killCount: 3, last 2025-10-19T20:01:37Z
    • Nullsec engagement area.
  • J134333 (D-R00021) — killCount: 3, last 2025-10-18T20:17:46Z
    • Another wormhole system (J-class) — confirms wormhole usage.
  • U-HYMT (Providence) — killCount: 3, last 2025-10-10T22:01:59Z
    • Low/nullsec operations in Providence region.
  • YPW-M4 (Insmother) — killCount: 2, last 2025-10-19T20:48:29Z
    • Nullsec hotspot; last recorded kill occurred here and was quickly followed by Jay Monkey’s death at 20:50:40Z by Goonswarm pilots.

Interpretation: Jay Monkey operates across wormhole space (Thera, J-systems) and nullsec regions (Wicked Creek, Providence, Insmother). Activity appears to include roams/transits through Thera and J-class systems and PvP in nullsec.


Opponents & Potential Conflicts (Top Victims / Top Killers)

Top victims (targets Jay Monkey has killed more than once or notable targets):

  • Pawulonek (Beach Boys / The Minions.) — 2 kills
  • Single kills across varied alliances (Legion of xXDEATHXx, Vertex Group, Goonswarm Federation, River Styx RnD)

Top killers (those who have killed Jay Monkey most frequently):

  • Zolk Ironblood (Death Legion of Capybaras / Laddexperten) — 4 kills; last killed at 2025-10-18T20:21:54Z
  • Diezel Geth (Death Legion of Capybaras / Laddexperten) — 3 kills; last 2025-10-18T20:21:54Z
  • signatoryrooloo (Death Legion of Capybaras / Maas Industries) — 3 kills; last 2025-10-18T20:20:51Z
  • Dereol (Goonswarm Federation / KarmaFleet) — 2 kills; last killed Jay Monkey at 2025-10-19T20:50:40Z
  • TheMadRambo (Goonswarm Federation / Asteroid Farm Unlimited) — 2 kills; also lastKilledAt 2025-10-19T20:50:40Z

Interpretation: Two distinct adversary patterns:

  • Concentrated harassment from Death Legion of Capybaras alliance members (multiple kills clustered around 2025-10-18 ~20:20–20:21 UTC). Likely a directed campaign or repeated encounters with that alliance/corporation (Laddexperten / associated corps).
  • Recent lethal engagement against Goonswarm Federation pilots (Dereol, TheMadRambo) culminating in Jay Monkey’s death on 2025-10-19 at ~20:50 UTC in YPW-M4 (Insmother).

Possible Grudges / Targets (inferred)

  • Death Legion of Capybaras (notably characters Zolk Ironblood, Diezel Geth, signatoryrooloo) — Reason: multiple kills inflicted on Jay Monkey (4, 3, 3). Confidence: High.
  • Laddexperten (corporation linked to top killers) — Reason: same corp houses multiple top killers. Confidence: Medium–High.
  • Goonswarm Federation pilots active in Insmother (Dereol, TheMadRambo) — Reason: responsible for most recent death (2025-10-19T20:50:40Z) directly after Jay’s last kill. Confidence: High.

Jay Monkey may hold active grudges or at least heightened attention toward members of Death Legion of Capybaras and Goonswarm Federation due to repeated lethal encounters.


Temporal Activity Pattern

  • Peak PvP activity: evenings UTC, clustered around 20:00–21:30 UTC (evidence: multiple kills and deaths on 2025-10-18 and 2025-10-19 between 20:17–20:50 UTC).
  • Secondary activity: daytime/mining runs (Covetor last used 2025-10-15T11:28:51Z; Venture last used 2025-10-16T09:42:14Z).
  • Conclusion: primary PvP windows are late-afternoon/evening UTC with occasional daytime industrial ops.

Tactical/Operational Profile (summary)

  • Role: Cruiser/Battlecruiser PvP pilot (Brutix main), occasional miner/industrial pilot.
  • Engagement preference: small gang or fleet brawls in nullsec and wormhole spaces; not a specialist solo hunter.
  • Typical theaters: wormhole transit (Thera, J-systems) and nullsec regions (Wicked Creek, Providence, Insmother).
  • Likely risk posture: accepts fights in hostile space; vulnerable to organized groups (pattern of multiple kills by same alliances/corps).

Confidence Levels

  • Ship and system preferences: High (based on useCount and killCount).
  • Timings (evening UTC): High (consistent timestamps around 20:00–21:00 UTC).
  • Grudge targets: Medium–High (multiple repeated kills from specific pilots/alliances indicate adversarial relationships).

End of profile.