Sir Bongwater Hackalung

Sir Bongwater Hackalung

Corp: Know-Nothings β€’ Alliance: Negative Feedback

Ships: Apocalypse, Cynabal, Federation Navy Comet, Capsule, Exequror Navy Issue

Profile last Updated at: 2025-09-24T12:29:02.925Z

Notes

Character Profile β€” Sir Bongwater Hackalung (ID: 2117488712)

Compiled by: Everyshore Intelligence Network
Affiliation snapshot: Corporation Know-Nothings (ID 98478883) β€” Alliance Negative Feedback (ID 99014300)


Executive summary

A moderately successful small-gang/solo PvP pilot with a clear local focus on Everyshore (Gerper) and regular operations that extend into Metropolis (Eszur) and Heimatar (Auga / Amamake). Prefers larger, brawling hulls (Apocalypse, Exequror NI) but runs a mixed set including faster skirmish frig/cruiser platforms (Cynabal, Federation Navy Comet). Kill/death profile (77 kills / 26 deaths, 11 solo kills) indicates a pilot who fights in groups most of the time but is competent in solo engagements as well. Activity clusters in the early UTC morning hours (roughly 01:00–07:00 UTC).


Combat statistics (snapshot)

  • Total kills: 77
  • Total deaths: 26
  • Solo kills: 11
  • Recent activity:
    • Last kill: 2025-09-24T06:29:16Z
    • Last death: 2025-09-24T01:14:38Z

K/D ratio suggests an experienced, survivable pilot who wins more engagements than not and often participates in group actions.


Preferred ships and inferred roles

Top ships by use:

  • Apocalypse (useCount 22; last used 2025-09-21) β€” primary hull. Suggests comfort in battlecruiser/brawling role: alpha/long-range brawler or mission/pvp-fit battleship-class work in small-gang fights.
  • Cynabal (13 uses; last used 2025-09-12) β€” skirmish cruiser. Indicates capacity for fast tackle or hit-and-run skirmishes.
  • Federation Navy Comet (12 uses) β€” frigate gank/tackle/fast-attack platform for hunting or scouting.
  • Capsule / Pod (11 uses) β€” significant pod kills/survivability incidents.
  • Exequror Navy Issue (8 uses; last used 2025-09-24) β€” cruiser/brawler fit for medium-range engagements and support in small gangs.

Tactical inference: mixed toolkit β€” can operate as a brawler/force in larger hulls for decisive engagements, but also uses smaller fast ships for probing, tackle, or opportunistic kills. Likely fits include armor-tanked brawlers and hybrid/damage-cruiser fits for close-medium range fights.


Geographic focus β€” systems & regions

Top systems (kill counts):

  1. Gerper (Everyshore) β€” 22 kills, last activity 2025-09-21
  2. Eszur (Metropolis) β€” 13 kills, last activity 2025-09-24
  3. Auga (Heimatar) β€” 9 kills
  4. Olettiers (Sinq Laison) β€” 5 kills, recent (2025-09-24)
  5. Amamake (Heimatar) β€” 5 kills

Operational pattern:

  • Home/primary: Everyshore β€” Gerper is a clear local hub (highest concentration of kills).
  • Regular forays into Metropolis and Heimatar β€” suggests roams, gate-camp activity or inter-regional hunting.
  • Presence in metropoles and common PvP chokepoints (Auga, Amamake, Eszur) indicates willingness to engage across a range of security spaces.

Temporal activity pattern

  • Primary activity window: ~01:00–07:00 UTC, with notable peaks around 03:00–04:30 UTC (several recorded engagements clustered here).
  • Recent kills/deaths cluster in the early-morning UTC range, consistent with NA time-zone evening / EU late-night schedules β€” likely an NA/EU pilot or one who prefers late-night roams in UTC terms.
  • Active on multiple dates (including 2025-09-04 spike of engagements) β€” capable of coordinated operations (several opponents and allies recorded in same timestamp ranges).

Relationships, rivals and likely grudges

Top victims (most killed by Sir Bongwater):

  • Anne Tesla (Ice Fire Warriors) β€” 2 kills
  • Efa Rova (Dirt 'n' Glitter / Local Is Primary) β€” 2 kills
  • George Springer (EVE University / Ivy League) β€” 2 kills
  • Viola Alexandria (Viola for Vendettas) β€” 2 kills
  • ZSZHY (Dawn's LightG) β€” 2 kills

Top killers (those who have killed Sir Bongwater most):

  • Princess Yumi Ceraveli (Entropic Thunder) β€” 3 kills
  • Viola Alexandria β€” 3 kills (mutual rivalry β€” both appear in each other's top lists)
  • tossander (Minmatar Fleet Alliance / Rattini Tribe) β€” 3 kills
  • W Murdoch (Federal Instigation Bureau) β€” 3 kills
  • Dead4ever (Local Is Primary) β€” 2 kills (most recent killer on 2025-09-24)

Grudge analysis:

  • Viola Alexandria is a high-probability grudged opponent: mutual multi-kills (Sir Bongwater appears to have killed Viola twice while Viola has killed Sir Bongwater three times). Expect heightened aggression when these pilots meet.
  • Princess Yumi Ceraveli, tossander, and W Murdoch have accounted for multiple kills of Sir Bongwater β€” they are probable active hunters of this pilot or members of opposing roaming groups encountered repeatedly.
  • Local Is Primary (and related corps like Dirt 'n' Glitter) show up on both sides of interactions β€” suggests recurring conflict with that alliance or its members.

Behavior, tactics and likely doctrine

  • Mixed role operator: comfortable in both capitalized brawling hulls (Apocalypse, Exequror NI) and fast small ships (Comet, Cynabal). This flexibility enables:
    • Gate-camping and medium-range brawls in larger hulls.
    • Opportunistic tackle/skirmish and solo hunting in cruisers/frigates.
  • Fleet vs solo: With only 11 solo kills out of 77, the pilot favors fleets/small gangs but is capable of solo PvP when circumstances allow.
  • Engagement preferences: likely medium- to close-range fights (consistent with Apocalypse/Exequror usage) and roams through contested/low-sec systems where fights are frequent.

Threat assessment

  • Threat level to solo and small-group pilots: Moderate–High. Will bring heavier hulls that can punish smaller ships and will use small ships to create tackle opportunities.
  • Threat to large organized fleets: Low–Moderate when alone; in a corp/alliance context (Negative Feedback / Know-Nothings) may coordinate into greater threat.
  • Predictable behaviors to exploit: local concentration in Gerper and early-morning UTC activity windows make movement predictable; recurring opponents indicate likely locations and times for conflict.

Intelligence notes / indicators to watchers

  • If you operate in Gerper (Everyshore) or roam through Auga/Amamake/Eszur in the 01:00–07:00 UTC window, expect potential contact.
  • Watch for mixed-fit gangs where an Apocalypse or Exequror NI is backed by frigate/cruiser tacklers (Comet / Cynabal).
  • Violent interactions with Viola Alexandria and several Entropic Thunder / MFA-related pilots indicate that scheduled roams or revenge fights occur β€” expect spikes in simultaneous engagements (multiple kills recorded on same timestamps).

(End of profile β€” Everyshore Intelligence Network)