DictorBabbleBabble

DictorBabbleBabble

Corp: Hard Knocks Inc. β€’ Alliance: Hard Knocks Citizens

Ships: Flycatcher, Crow, Rocket Launcher II, Mobile Cynosural Beacon, Capsule

Profile last Updated at: 2025-11-03T12:45:51.946Z

Notes

Everyshore Intelligence Network β€” Character Profile

Character: DictorBabbleBabble (ID 2112649430)
Corporation: Hard Knocks Inc. (98040755) β€” Alliance: Hard Knocks Citizens (99005065)
Last recorded kill: 2025-11-01T03:17:34Z
Last recorded death: 2025-10-30T05:48:19Z


High-level summary

DictorBabbleBabble is an experienced PvP pilot with a clear tackler/interdictor role. The character’s activity is concentrated in wormhole systems (J-systems) and dominated by repeated use of the Flycatcher interdictor. Kill metrics (76 total kills / 7 deaths, 10 solo kills) indicate above-average survivability and effectiveness in their chosen niche β€” capturing and preventing escapes rather than heavy DPS. Recent activity is within the last few days of the dataset, indicating the pilot is currently active.


Combat statistics (concise)

  • Total kills: 76
  • Total deaths: 7
  • Solo kills: 10
  • Primary ship used: Flycatcher (Interdictor) β€” 77 recorded uses (used for essentially all engagements)
  • Secondary hull: Crow (Interceptor) β€” 6 recorded uses
  • One recorded use of Mobile Cynosural Beacon (single instance)
  • Recent kill/death timestamps show activity across late-night to early-morning UTC hours.

Preferred ships & tactical role

  • Flycatcher (Interdictor) β€” primary platform and signature. UseCount (77) implies almost every successful engagement was in this ship. Tactical profile:
    • Primary function: tackle/interdiction (bubbles, warp disruption/interdiction), fleet anchoring, preventing target ejection/warp escape.
    • Behavior likely: fleet or small-gang tackle pilot who secures kills by preventing target escape, or solo bubble-and-blitz tactics against smaller ships.
  • Crow (Interceptor) β€” scout/fast tackle. Secondary role for catching intruders, scouting wormhole connections, or performing fast solo ops.
  • Mobile Cynosural Beacon β€” single use suggests occasional involvement with capital bridging or deliberate bait/bridge setups, but this is not a standard part of the pilot’s toolkit.
  • Miscellaneous entry "Rocket Launcher II" likely represents module/weapon or data anomaly; not indicative of a persistent hull preference.

Overall tactical role: dedicated tackler/interdictor with capacity for fast-scoped solo interception.


Systems & areas of activity

All top systems are wormhole (J-) systems, indicating wormhole residency or regular wormhole camping/roaming:

  • F-R00030 / J133241 β€” 13 kills (last 2025-10-23) β€” highest activity node
  • F-R00030 / J101708 β€” 12 kills (last 2025-10-28)
  • E-R00028 / J123432 β€” 8 kills (last 2025-10-07)
  • D-R00022 / J101142 β€” 4 kills (last 2025-10-07)
  • F-R00030 / J155207 β€” 3 kills (last 2025-10-21)

Interpretation:

  • Concentration in region F-R00030 (multiple systems) implies a base of operations or sustained deployments in that wormhole constellation. Frequent presence in multiple J-systems in the same region suggests active transit and hunting in connected chains.
  • Activity in E-R00028 and D-R00022 indicates occasional operations in other wormhole regions β€” either roaming or jump-chain movements.

Notable contacts (victims and adversaries)

Top victims (repeated kills β€” potential grudges or regular conflict):

  • OakTree66 (Absolute Glory) β€” 4 kills β€” strongest repeated victim; indicates recurring engagements or deliberate targeting.
  • Aeshama (Rainbow Knights) β€” 2 kills
  • Atila Godswhip (Blue Loot Not Included / Outfit 418) β€” 2 kills
  • BodyFromRashka (TIME CRIT) β€” 2 kills
  • Creed Brattoon (Blue Loot Not Included / Outfit 418) β€” 2 kills

Top killers (those who have killed DictorBabbleBabble):

  • EF Delta (Endless-Fury / Ahbazon-Prime) β€” killed them twice (most frequent killer) β€” potential ongoing rivalry or focused opposition.
  • Orin Oriki (State War Academy) β€” killed them once at 2025-10-30T05:48:19Z (matches lastDeath)
  • Lodestone Toyee (Desolate.) β€” 1 kill
  • Cartania Ursino & Quinthell (Pewgilism., Whispers / The Laughing Dragon) β€” simultaneous kills on 2025-10-12

Implications:

  • The multiple kills against OakTree66 suggest a persistent conflict. Repeated kills of two Outfit 418/Blue Loot Not Included members may indicate factional skirmishes or repeated encounters in the same chains.
  • EF Delta as the recurrent killer suggests a specific rival pilot or opposing gang with success against this character.

Temporal activity patterns

Observed timestamps cluster in the following UTC windows:

  • Heaviest activity window: roughly 22:00 β€” 06:00 UTC (multiple kills/deaths recorded between ~22:00 and ~06:00). Examples: 22:25:46Z, 03:17:34Z, 05:48:19Z, 01:30:41Z.
  • Secondary activity: occasional midday UTC (e.g., 12:12:07Z).

Interpretation:

  • Primary operating hours are late-night / early-morning UTC. This is consistent with either North American evening activity or European late-night activity depending on the pilot’s local timezone.
  • Expect higher chance of encountering the pilot in wormhole chains during the 22:00–06:00 UTC window.

Possible grudges & motivations

  • OakTree66 (Absolute Glory) β€” 4 kills: high probability of an ongoing grudge or repeated skirmishes in the same chain(s). This could be either retaliatory or opportunistic (same networks crossing).
  • Members of Outfit 418 / Blue Loot Not Included β€” two separate pilots killed twice each: might be routine conflict with that alliance/corporation in the pilot’s hunting grounds.
  • EF Delta (Endless-Fury) β€” having killed DictorBabbleBabble twice suggests EF Delta either stalks or is in opposition when fleets meet; Dictor may avoid or specifically engage them in future actions.

Overall motivation profile: defender of wormhole space and opportunistic hunter β€” the pilot likely reacts to intruders and also actively seeks small targets to bubble/interdict. Repeated victims point to recurring local rivalry rather than large-scale alliance warfare.


Operational assessment & likely behavior

  • Role: Fleet/small-gang tackler and hunter in wormhole space. Expect the pilot to anchor bubbles, tackle key targets, and coordinate with fleetmates in Hard Knocks Inc. to produce kills. When solo, will switch to interceptor for fast tackle.
  • Risk to other capsuleers: High for small/medium frigate and cruiser pilots transiting J-systems without scout or interceptor cover. Low direct damage threat (Flycatcher is not a heavy DPS platform) but high capture/kill probability due to interdiction.
  • Mobility: Frequent use of Flycatcher across multiple J-systems implies mobile, on-chain presence β€” quick to react within a wormhole chain.

Confidence and caveats

  • Confidence high on ship preference (Flycatcher) and wormhole residency (top systems all J-systems).
  • Grudge inferences are probabilistic: repeated kills against specific characters/alliances strongly suggest repeated conflict but may also arise from coincidental encounters in the same chains.
  • A single Mobile Cyno event is noteworthy but insufficient to conclude regular capital bridging involvement.

End of profile.