Admiral Griggs
Corp: The Terrifying League Of Dog Fort • Alliance: Deepwater Hooligans
Ships: Machariel, Barghest, Omen Navy Issue, Rokh, Panther
Profile last Updated at: 2025-10-02T12:46:56.570Z
Notes
Profile: Admiral Griggs (characterId 1889182045)
Affiliation
- Corporation: The Terrifying League Of Dog Fort (98098579)
- Alliance: Deepwater Hooligans (99009927)
Snapshot (from provided dataset)
- Total kills: 110
- Total deaths: 1
- Solo kills: 1
- Last recorded kill: 2025-09-27T05:15:41Z
- Last recorded death: 2025-09-13T02:08:58Z
Summary Assessment
- High-volume PvP pilot who almost never dies: 110 kills vs 1 death indicates either strong operational security, consistent fleet support, or both.
- Predominantly fleet/roam-oriented rather than solo: only 1 solo kill reported.
- Activity is concentrated in a few hotspots (one system strongly dominant), indicating focused local operations, gatecamping or a permanent staging area nearby.
Preferred hulls / loadout habits (inferred)
- Most-used hulls:
- Machariel — 42 uses (last used 2025-09-21T03:47:18Z)
- Barghest — 41 uses (last used 2025-09-27T05:15:41Z)
- Omen Navy Issue — 10 uses
- Rokh — 7 uses
- Panther — 6 uses
- Interpretation:
- Heavy-line ships dominate (Machariel / Barghest / Rokh). Indicates preference for large, high-damage/throughput platforms used in fleet engagements or heavy roams.
- Presence of Omen Navy Issue and Panther shows willingness to field mid/heavy cruisers for brawling or tackling roles when needed.
- Near parity of Machariel and Barghest usage implies either alternating roles between heavy alpha/strike and heavy sustained DPS (pilot adapts hull to fleet comp or doctrine), or access to both doctrines within their corp/alliance ops.
Primary systems & regions of operation
- Lermireve (Sinq Laison) — 44 kills (most active single system; last at 2025-09-27T05:15:41Z)
- Gerper (Everyshore) — 36 kills (last at 2025-09-21T03:47:18Z)
- Taff (Metropolis) — 6 kills
- Turnur (Metropolis) — 6 kills
- Auga (Heimatar) — 6 kills
- Interpretation:
- Strong concentration in Sinq Laison (Lermireve) and Everyshore (Gerper). These are likely operational centers or frequent hunting grounds. Expect regular presence in/around these systems.
- Secondary operations extend into Metropolis and Heimatar, likely for regional roams or to intercept targets moving between trade/route hubs.
Temporal activity pattern (UTC)
- Kill timestamps cluster in the early-hours UTC window:
- Examples: 01:55–05:15Z (several lastUsed/lastAt values fall here), last death at 02:08:58Z.
- Likely active window: approximately 01:00–06:00 UTC (primary). Occasional activity earlier/later possible, but most recorded engagements happen in the late-night / early-morning UTC period.
Rivals, grudges and repeat targets
- Top recorded victims (repeated engagements):
- m9ts (characterId 1281096372) — appears twice in records under different corp/alliance listings; combined kill count = 6. Strong stalking/targeting pattern.
- Reign22 (2121457900) — appears twice under different corps; combined kill count = 4.
- NotYourProperty (2121862136) — 2 kills.
- Interpretation:
- Repeated kills against the same characters (sometimes across corp/ally changes) indicate deliberate hunting or vendetta-style targeting rather than opportunistic kills. Admiral Griggs likely tracks specific pilots/alts and engages them repeatedly.
- These repeat victims should be considered grudges/priority targets in his operational history.
Who can kill him
- Top recorded killers (all from the same alliance):
- Multiple pilots from Fraternity. (Each recorded with 1 kill; all occurred 2025-09-13T02:08:58Z.)
- Interpretation:
- Admiral Griggs’ single death was inflicted by a coordinated effort from Fraternity on 2025-09-13 — suggests he can be overwhelmed by well-organized, concentrated force. That death likely came from group tackle/overwhelming numbers rather than a single superior pilot.
Behavioral indicators & tactics
- Fleet-first operator: low solo kills and use of heavy-line ships point to a pilot who prefers organized fleet actions, heavy roams, or gatecamp fights with allied support.
- Repeated victim pattern: indicates deliberate hunting (tracking of individuals or targeted counters). May use intel channels to follow targets across corps/alliances.
- Ship-switching between two heavy hulls suggests flexibility in role assignment depending on fleet composition (e.g., switching between a high-speed heavy strike hull and a sustained-damage heavy hull).
- Very low personal loss rate suggests either careful disengagement, fast backup response from corp/alliance, or conservative risk selection (avoiding fights without advantage).
Operational footprint & likely behavior in everyshore space
- Expect routine presence in Everyshore (Gerper) and nearby chokepoints connecting to Sinq Laison (Lermireve) — conduct likely includes roams, gate engagements, and pickup fights.
- Time your intel pushes for the 01:00–06:00 UTC window to catch active ops.
- If you encounter Machariel or Barghest from The Terrifying League Of Dog Fort in those systems and times, assume high coordination—Engagements may be part of deliberate hunting sorties.
Closing summary
- Admiral Griggs is a high-success, low-risk PvP asset for Deepwater Hooligans: fleet-oriented, heavy-hull specialist, concentrated in Lermireve and Gerper, active during early-morning UTC hours, and regularly targets a small set of repeat victims. The single recorded death was at the hands of a coordinated Fraternity strike, indicating vulnerability to organized escalation despite an otherwise spotless survival record.