Admiral Griggs

Admiral Griggs

Corp: The Terrifying League Of Dog Fort • Alliance: Deepwater Hooligans

Ships: Machariel, Barghest, Omen Navy Issue, Rokh, Panther

Profile last Updated at: 2025-10-02T12:46:56.570Z

Notes

Profile: Admiral Griggs (characterId 1889182045)

Affiliation

  • Corporation: The Terrifying League Of Dog Fort (98098579)
  • Alliance: Deepwater Hooligans (99009927)

Snapshot (from provided dataset)

  • Total kills: 110
  • Total deaths: 1
  • Solo kills: 1
  • Last recorded kill: 2025-09-27T05:15:41Z
  • Last recorded death: 2025-09-13T02:08:58Z

Summary Assessment

  • High-volume PvP pilot who almost never dies: 110 kills vs 1 death indicates either strong operational security, consistent fleet support, or both.
  • Predominantly fleet/roam-oriented rather than solo: only 1 solo kill reported.
  • Activity is concentrated in a few hotspots (one system strongly dominant), indicating focused local operations, gatecamping or a permanent staging area nearby.

Preferred hulls / loadout habits (inferred)

  • Most-used hulls:
    • Machariel — 42 uses (last used 2025-09-21T03:47:18Z)
    • Barghest — 41 uses (last used 2025-09-27T05:15:41Z)
    • Omen Navy Issue — 10 uses
    • Rokh — 7 uses
    • Panther — 6 uses
  • Interpretation:
    • Heavy-line ships dominate (Machariel / Barghest / Rokh). Indicates preference for large, high-damage/throughput platforms used in fleet engagements or heavy roams.
    • Presence of Omen Navy Issue and Panther shows willingness to field mid/heavy cruisers for brawling or tackling roles when needed.
    • Near parity of Machariel and Barghest usage implies either alternating roles between heavy alpha/strike and heavy sustained DPS (pilot adapts hull to fleet comp or doctrine), or access to both doctrines within their corp/alliance ops.

Primary systems & regions of operation

  • Lermireve (Sinq Laison) — 44 kills (most active single system; last at 2025-09-27T05:15:41Z)
  • Gerper (Everyshore) — 36 kills (last at 2025-09-21T03:47:18Z)
  • Taff (Metropolis) — 6 kills
  • Turnur (Metropolis) — 6 kills
  • Auga (Heimatar) — 6 kills
  • Interpretation:
    • Strong concentration in Sinq Laison (Lermireve) and Everyshore (Gerper). These are likely operational centers or frequent hunting grounds. Expect regular presence in/around these systems.
    • Secondary operations extend into Metropolis and Heimatar, likely for regional roams or to intercept targets moving between trade/route hubs.

Temporal activity pattern (UTC)

  • Kill timestamps cluster in the early-hours UTC window:
    • Examples: 01:55–05:15Z (several lastUsed/lastAt values fall here), last death at 02:08:58Z.
  • Likely active window: approximately 01:00–06:00 UTC (primary). Occasional activity earlier/later possible, but most recorded engagements happen in the late-night / early-morning UTC period.

Rivals, grudges and repeat targets

  • Top recorded victims (repeated engagements):
    • m9ts (characterId 1281096372) — appears twice in records under different corp/alliance listings; combined kill count = 6. Strong stalking/targeting pattern.
    • Reign22 (2121457900) — appears twice under different corps; combined kill count = 4.
    • NotYourProperty (2121862136) — 2 kills.
  • Interpretation:
    • Repeated kills against the same characters (sometimes across corp/ally changes) indicate deliberate hunting or vendetta-style targeting rather than opportunistic kills. Admiral Griggs likely tracks specific pilots/alts and engages them repeatedly.
    • These repeat victims should be considered grudges/priority targets in his operational history.

Who can kill him

  • Top recorded killers (all from the same alliance):
    • Multiple pilots from Fraternity. (Each recorded with 1 kill; all occurred 2025-09-13T02:08:58Z.)
  • Interpretation:
    • Admiral Griggs’ single death was inflicted by a coordinated effort from Fraternity on 2025-09-13 — suggests he can be overwhelmed by well-organized, concentrated force. That death likely came from group tackle/overwhelming numbers rather than a single superior pilot.

Behavioral indicators & tactics

  • Fleet-first operator: low solo kills and use of heavy-line ships point to a pilot who prefers organized fleet actions, heavy roams, or gatecamp fights with allied support.
  • Repeated victim pattern: indicates deliberate hunting (tracking of individuals or targeted counters). May use intel channels to follow targets across corps/alliances.
  • Ship-switching between two heavy hulls suggests flexibility in role assignment depending on fleet composition (e.g., switching between a high-speed heavy strike hull and a sustained-damage heavy hull).
  • Very low personal loss rate suggests either careful disengagement, fast backup response from corp/alliance, or conservative risk selection (avoiding fights without advantage).

Operational footprint & likely behavior in everyshore space

  • Expect routine presence in Everyshore (Gerper) and nearby chokepoints connecting to Sinq Laison (Lermireve) — conduct likely includes roams, gate engagements, and pickup fights.
  • Time your intel pushes for the 01:00–06:00 UTC window to catch active ops.
  • If you encounter Machariel or Barghest from The Terrifying League Of Dog Fort in those systems and times, assume high coordination—Engagements may be part of deliberate hunting sorties.

Closing summary

  • Admiral Griggs is a high-success, low-risk PvP asset for Deepwater Hooligans: fleet-oriented, heavy-hull specialist, concentrated in Lermireve and Gerper, active during early-morning UTC hours, and regularly targets a small set of repeat victims. The single recorded death was at the hands of a coordinated Fraternity strike, indicating vulnerability to organized escalation despite an otherwise spotless survival record.